http://mpogd.com/news/?ID=1142
June 30, 2004
Earth: 2025 New Rounds
Four separate servers of Earth: 2025 restart on Thursday -Primary, Tournament, Limited, and Free For All. Each offers a unique playing environment of one of the world's largest and longest running free webgame - online since 1996. Players can join for free at http://games.swirve.com/earth. Earth: 2025 is brought to you by the same people that created Utopia.
Monday, September 30, 2013
Galaxies Ablaze Round 13
http://mpogd.com/news/?ID=1123
June 18, 2004
Galaxies Ablaze Round 13
GALAXIES ABLAZE, the original game launched by Online Worlds, begins its thirteenth round of open play on June 21st! Round 13 features NEW PERSONALITIES and NEW OPTIONS, as well as better Shields and other protections! This massively multiplayer online strategy and war game was launched just over a year ago and is already massively successful!
GALAXIES ABLAZE is a futuristic game of stealing resources from other players. It features a structured alliance system, a strong sense of community, and requires a unique blend of individual strategy with teamwork for success.
GALAXIES ABLAZE combines building your Planet, training military, researching advanced features including a large variety of missiles and military troop types, and making attacks on other planets to advance your position and that of your System and Alliance. A large variety of Planet Types, Ruler Personalities, and Military make for excellent strategy options!
GALAXIES ABLAZE is free to play and requires no download. It is a text game played through any web browser and runs 24/7, so players can log in and take their actions whenever they wish. Premium accounts (US $5) are available for those who prefer not to see advertising, but are not necessary for successful enjoyment of the game. A thorough Game Help Manual makes getting started very easy.
Sign up at -- www.galaxiesablaze.com -- and DOMINATE THE GALAXY!
June 18, 2004
Galaxies Ablaze Round 13
GALAXIES ABLAZE, the original game launched by Online Worlds, begins its thirteenth round of open play on June 21st! Round 13 features NEW PERSONALITIES and NEW OPTIONS, as well as better Shields and other protections! This massively multiplayer online strategy and war game was launched just over a year ago and is already massively successful!
GALAXIES ABLAZE is a futuristic game of stealing resources from other players. It features a structured alliance system, a strong sense of community, and requires a unique blend of individual strategy with teamwork for success.
GALAXIES ABLAZE combines building your Planet, training military, researching advanced features including a large variety of missiles and military troop types, and making attacks on other planets to advance your position and that of your System and Alliance. A large variety of Planet Types, Ruler Personalities, and Military make for excellent strategy options!
GALAXIES ABLAZE is free to play and requires no download. It is a text game played through any web browser and runs 24/7, so players can log in and take their actions whenever they wish. Premium accounts (US $5) are available for those who prefer not to see advertising, but are not necessary for successful enjoyment of the game. A thorough Game Help Manual makes getting started very easy.
Sign up at -- www.galaxiesablaze.com -- and DOMINATE THE GALAXY!
Earth: 2025 Launches Free For All Game
http://mpogd.com/news/?ID=1080
May 12, 2004
Earth: 2025 Launches Free For All Game
Earth: 2025 has launched a new 5th gaming server, allowing people to participate in a game controlling up to 15 countries each. Game starts on May 13th. Join at:
http://games.swirve.com/earth
Earth: 2025 is the first and one of the largest of the browser based games and has been online since late 1996.
May 12, 2004
Earth: 2025 Launches Free For All Game
Earth: 2025 has launched a new 5th gaming server, allowing people to participate in a game controlling up to 15 countries each. Game starts on May 13th. Join at:
http://games.swirve.com/earth
Earth: 2025 is the first and one of the largest of the browser based games and has been online since late 1996.
Galaxies Ablaze Round 12
http://mpogd.com/news/?ID=1070
May 1, 2004
Galaxies Ablaze Round 12
Galaxies Ablaze, a browser based outer space strategy and war game is just starting Round 12. Sign up now and join a large community of dedicated players in a heroic battle to rule the lawless Universe!
May 1, 2004
Galaxies Ablaze Round 12
Galaxies Ablaze, a browser based outer space strategy and war game is just starting Round 12. Sign up now and join a large community of dedicated players in a heroic battle to rule the lawless Universe!
TDZK - Taenaria Derivia Zallus Kitara - Round IX
http://mpogd.com/news/?ID=1062
April 28, 2004
TDZK - Taenaria Derivia Zallus Kitara - Round IX
The ninth round of TDZK, using the new 2.3 codebase and settings, starts Saturday May 1st, at 10:00 AM server time. (Eastern Time, GMT-5)
Thanks Aelanna Cessara
April 28, 2004
TDZK - Taenaria Derivia Zallus Kitara - Round IX
The ninth round of TDZK, using the new 2.3 codebase and settings, starts Saturday May 1st, at 10:00 AM server time. (Eastern Time, GMT-5)
Thanks Aelanna Cessara
TDZK Round XIV
http://mpogd.com/news/?ID=1048
April 18, 2004
TDZK Round XIV
Scheduled for launch on May 1st, the new round of Taenaria Derivia Zallus Kitara (also known as version 2.3)
will be starting soon. sign up today, and get a head start to learning the game, before the new round comes.
With new features, equipment, bug fixes, and all new items, round XIV is sure to be the best round yet.
Taenaria Derivia Zallus Kitara
Explore, Trade, Conquer
Thanks todd10000
April 18, 2004
TDZK Round XIV
Scheduled for launch on May 1st, the new round of Taenaria Derivia Zallus Kitara (also known as version 2.3)
will be starting soon. sign up today, and get a head start to learning the game, before the new round comes.
With new features, equipment, bug fixes, and all new items, round XIV is sure to be the best round yet.
Taenaria Derivia Zallus Kitara
Explore, Trade, Conquer
Thanks todd10000
Shadowbane First Expansion Pack Announced
http://mpogd.com/news/?ID=814
September 19, 2003
Shadowbane First Expansion Pack Announced
Ubisoft, one of the world's top game publishers, announced today the Shadowbane(tm): The Rise of Chaos expansion pack will be available at a manufacturer's retail price of $19.99 at launch. The expansion for Shadowbane, the critically acclaimed massively multiplayer online (MMO) game for the PC, will begin beta testing soon and will provide fans with an intense, hardcore experience continuing deeper into the realms of darkness. Pending the results of that beta test, Ubisoft expects to release the Shadowbane(tm): The Rise of Chaos this holiday season.
Shadowbane: The Rise of Chaos features new high-level content, and a new race, the Nephilim, a chaotic fusion of demon and man that has arisen from the forces of darkness. In addition, the expansion provides new character classes, disciplines, an additional character slot, two new macro zones, and enhanced environmental graphics. Shadowbane: The Rise of Chaos is being designed and developed by Wolfpack Studios, based in Austin, Texas, and is operated and supported by Ubisoft's online gaming division ubi.com(tm), among the top five gaming portals in the world.
"Shadowbane: The Rise of Chaos once again raises the bar for intensity and strategic action in the MMORPG genre," said Jason Rubinstein, general manager of ubi.com. "Wolfpack listened to the Shadowbane community and incorporated many of their wishes into the game. The expansion pack provides players with a host of new features and unlocks new dangerous zones, including ruins and volcanic wastelands, which take Shadowbane to the next level."
"The Shadowbane community (chronicle.ubi.com) is the most active and vibrant gaming site within the ubi.com portal and serves up to ten million page views on any given month," said Chris Mancil, lead community manager for Shadowbane. "The expansion pack will be well received by Shadowbane fans because of its balance of new areas, content, and storyline."
Shadowbane: The Rise of Chaos, set in a dark fantasy world burning with strife and unrest, will continue to expand the MMO genre into new uncharted territory. Its success and large fan following have been pinned to the game's ability to combine immersive role-playing with deep strategic elements such as city management, army creation, siege warfare, and economic development. Shadowbane is rated "T" for Teen by the ESRB and more information can be found on Shadowbane.com and on the official community site, The Chronicle of Strife: chronicle.ubi.com.
Shadowbane: The Rise of Chaos features:
New playable race, the Nephilim half-demons with bat-like wings, horns and the ability to mask their infernal nature.
More than 30 adventure areas for players to explore, engage, and challenge those who dare enter:
Ruins, volcanic wastes, demons of all description, and corrupted natural creatures.
New classes include the Doomsayer and the Sentinel:
The Doomsayer: A priest of Chaos whose power comes from the worship of the Dark Lords. They are able to use their powers of Chaos to inflict harm and weaken opponents. Doomsayers also posses a good repertoire of heals, debuffs, and pet spells.
The Sentinel: Stout, holy warriors who devote their lives to holding Chaos at bay and cleansing the world of its presence. Their powers are a hybrid of the Crusader and the Templar - with anti-chaos powers such as dispells, debuffs, and demon-only blasts.
New Disciplines include the Darksworn and the Conjurer:
The Darksworn: Underlings dedicated to the service of the Dark Lords, who are given in turn a battery of infernal powers.
The Conjurer: Pet discipline used to summon Chaotic entities. These creatures are pet versions adapted from the new monster content added with the expansion pack.
Current players who purchase the expansion pack are immediately granted a sixth character slot to use at their discretion.
Graphical enhancements include new environmental effects which will add to the overall ambiance.
Minimum PC System Requirements
Supported OS: Windows® 98SE/ME/2000/XP
Processor: Pentium® III 700 MHz or higher or equivalent
RAM: 128 MB RAM
Video Card: 32 MB TNT2 (or better) OpenGL-compliant graphics accelerator
DirectX® Version: DirectX 8.1 or higher
CD-ROM: 4x or faster
Hard Drive Space: 1 GB free hard drive space
Multiplay: 56K modem + Internet connection
Valid credit card
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack Studios, Inc. is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack Studios develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studios' upcoming titles, please visit the company's World Wide Web site at www.wolfpackstudios.com.
About Ubisoft
Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisoft's strong and diversified lineup has grown considerably, as has Ubisoft itself. As well as steadfastly continuing to partner with several high-profile companies, Ubisoft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 22 different countries including the United States, Brazil, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge video game titles to consumers around the world. Ubisoft generated a turnover of 453 million euros for the 2002/2003 fiscal year, up 23% over the previous fiscal year. To learn more, visit www.ubi.com
©2003 Wolfpack Studios, Inc. All Rights Reserved. Ubisoft, ubi.com, and Ubisoft logo are trademarks of Ubisoft in the U.S. and/or other countries. Shadowbane is a trademark of Wolfpack Studios, Inc., under license to Ubisoft.
September 19, 2003
Shadowbane First Expansion Pack Announced
Ubisoft, one of the world's top game publishers, announced today the Shadowbane(tm): The Rise of Chaos expansion pack will be available at a manufacturer's retail price of $19.99 at launch. The expansion for Shadowbane, the critically acclaimed massively multiplayer online (MMO) game for the PC, will begin beta testing soon and will provide fans with an intense, hardcore experience continuing deeper into the realms of darkness. Pending the results of that beta test, Ubisoft expects to release the Shadowbane(tm): The Rise of Chaos this holiday season.
Shadowbane: The Rise of Chaos features new high-level content, and a new race, the Nephilim, a chaotic fusion of demon and man that has arisen from the forces of darkness. In addition, the expansion provides new character classes, disciplines, an additional character slot, two new macro zones, and enhanced environmental graphics. Shadowbane: The Rise of Chaos is being designed and developed by Wolfpack Studios, based in Austin, Texas, and is operated and supported by Ubisoft's online gaming division ubi.com(tm), among the top five gaming portals in the world.
"Shadowbane: The Rise of Chaos once again raises the bar for intensity and strategic action in the MMORPG genre," said Jason Rubinstein, general manager of ubi.com. "Wolfpack listened to the Shadowbane community and incorporated many of their wishes into the game. The expansion pack provides players with a host of new features and unlocks new dangerous zones, including ruins and volcanic wastelands, which take Shadowbane to the next level."
"The Shadowbane community (chronicle.ubi.com) is the most active and vibrant gaming site within the ubi.com portal and serves up to ten million page views on any given month," said Chris Mancil, lead community manager for Shadowbane. "The expansion pack will be well received by Shadowbane fans because of its balance of new areas, content, and storyline."
Shadowbane: The Rise of Chaos, set in a dark fantasy world burning with strife and unrest, will continue to expand the MMO genre into new uncharted territory. Its success and large fan following have been pinned to the game's ability to combine immersive role-playing with deep strategic elements such as city management, army creation, siege warfare, and economic development. Shadowbane is rated "T" for Teen by the ESRB and more information can be found on Shadowbane.com and on the official community site, The Chronicle of Strife: chronicle.ubi.com.
Shadowbane: The Rise of Chaos features:
New playable race, the Nephilim half-demons with bat-like wings, horns and the ability to mask their infernal nature.
More than 30 adventure areas for players to explore, engage, and challenge those who dare enter:
Ruins, volcanic wastes, demons of all description, and corrupted natural creatures.
New classes include the Doomsayer and the Sentinel:
The Doomsayer: A priest of Chaos whose power comes from the worship of the Dark Lords. They are able to use their powers of Chaos to inflict harm and weaken opponents. Doomsayers also posses a good repertoire of heals, debuffs, and pet spells.
The Sentinel: Stout, holy warriors who devote their lives to holding Chaos at bay and cleansing the world of its presence. Their powers are a hybrid of the Crusader and the Templar - with anti-chaos powers such as dispells, debuffs, and demon-only blasts.
New Disciplines include the Darksworn and the Conjurer:
The Darksworn: Underlings dedicated to the service of the Dark Lords, who are given in turn a battery of infernal powers.
The Conjurer: Pet discipline used to summon Chaotic entities. These creatures are pet versions adapted from the new monster content added with the expansion pack.
Current players who purchase the expansion pack are immediately granted a sixth character slot to use at their discretion.
Graphical enhancements include new environmental effects which will add to the overall ambiance.
Minimum PC System Requirements
Supported OS: Windows® 98SE/ME/2000/XP
Processor: Pentium® III 700 MHz or higher or equivalent
RAM: 128 MB RAM
Video Card: 32 MB TNT2 (or better) OpenGL-compliant graphics accelerator
DirectX® Version: DirectX 8.1 or higher
CD-ROM: 4x or faster
Hard Drive Space: 1 GB free hard drive space
Multiplay: 56K modem + Internet connection
Valid credit card
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack Studios, Inc. is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack Studios develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studios' upcoming titles, please visit the company's World Wide Web site at www.wolfpackstudios.com.
About Ubisoft
Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisoft's strong and diversified lineup has grown considerably, as has Ubisoft itself. As well as steadfastly continuing to partner with several high-profile companies, Ubisoft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 22 different countries including the United States, Brazil, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge video game titles to consumers around the world. Ubisoft generated a turnover of 453 million euros for the 2002/2003 fiscal year, up 23% over the previous fiscal year. To learn more, visit www.ubi.com
©2003 Wolfpack Studios, Inc. All Rights Reserved. Ubisoft, ubi.com, and Ubisoft logo are trademarks of Ubisoft in the U.S. and/or other countries. Shadowbane is a trademark of Wolfpack Studios, Inc., under license to Ubisoft.
Shadowbane: Free for 10 Days
http://mpogd.com/news/?ID=774
August 9, 2003
Shadowbane: Free for 10 Days
Ubi Soft Entertainment Press Release
SAN FRANCISCO - August 8, 2003 - Ubi Soft Entertainment, one of the world's top game publishers, announced today a free trial offer to experience Shadowbane for 10 days. Players who have yet to experience the intense online role-playing of Shadowbane can now spend 10 days exploring the massive landscape of this critically acclaimed massively-multiplayer online (MMO) game on either PC or Macintosh.
Set in a dark fantasy world burning with strife and unrest, Shadowbane takes the MMO genre to new heights by offering gamers an unparalleled challenge combining immersive role-playing with deep strategic elements such as city management, army creation, siege warfare and economic development. Shadowbane is also the first MMO to offer a Dynamic World Model, in which actions and decisions permanently change the history, politics and landscape of the game.
Computer Gaming World gave Shadowbane four out of five stars and added, "Shadowbane will change the way you think of massively multiplayer online games. It (Shadowbane) has jolted much needed new life into the massively multiplayer genre." Wired added, "Shadowbane redefines the massively multiplayer online role-playing genre."
"We're thrilled to offer the Shadowbane free trial to gamers who have yet to experience the unique world of Shadowbane," said Jason Rubinstein, general manager of ubi.com. "Shadowbane continues to offer a unique and immersive role-playing experience where they control all aspects of strategic city management, army creation, siege warfare and economic development."
Players can visit www.shadowbane.com/freetrial.html to download the software for the free trial. Existing subscribers can visit the official Shadowbane community site, The Chornicle of Strife, at www.chronicle.ubi.com, to find out more about how they can win free game time and more by referring their friends to the free trial program.
Minimum PC system requirements:
Pentium® III processor 700MHz or higher
128MB RAM
1 GB free hard drive space
Microsoft® Windows® 98SE/ME/2000/XP
CD-ROM drive
56 Kbps modem + internet connection
32MB TNT2 (or better) OpenGL-compliant graphics accelerator
DirectX® 8.1 or higher
Valid credit card
Minimum Macintosh system requirements:
G3 350MHz or higher
128MB RAM
1 GB free hard drive space
OS X version 10.2 or higher
CD-ROM drive
56 Kbps modem + internet connection
ATI Rage 128 32MB
Valid credit card
--------------------------------------------------------------------------------
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack Studios, Inc. is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack Studios develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studios' upcoming titles, please visit the company's World Wide Web site at www.wolfpackstudios.com.
About Ubi Soft Entertainment
Ubi Soft Entertainment is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubi Soft's strong and diversified line-up has grown considerably, as has Ubi Soft itself. As well as steadfastly continuing to partner with several high-profile companies, Ubi Soft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubi Soft is now present on every continent, both through offices in 22 different countries including the United States, Brazil, Morocco, Germany and China and through sales of products in over 50 countries.
The group is dedicated to delivering high-quality, cutting-edge video game titles to consumers around the world. To learn more, visit www.ubi.com.
©2003 Ubi Soft, Inc. All rights reserved. Ubi Soft Entertainment and the Ubi Soft logo are registered trademarks of Ubi Soft, Inc. Shadowbane is a trademark of Wolfpack Studios, Inc., under license to Ubi Soft Entertainment. All other trademarks are the property of their respective owners.
August 9, 2003
Shadowbane: Free for 10 Days
Ubi Soft Entertainment Press Release
SAN FRANCISCO - August 8, 2003 - Ubi Soft Entertainment, one of the world's top game publishers, announced today a free trial offer to experience Shadowbane for 10 days. Players who have yet to experience the intense online role-playing of Shadowbane can now spend 10 days exploring the massive landscape of this critically acclaimed massively-multiplayer online (MMO) game on either PC or Macintosh.
Set in a dark fantasy world burning with strife and unrest, Shadowbane takes the MMO genre to new heights by offering gamers an unparalleled challenge combining immersive role-playing with deep strategic elements such as city management, army creation, siege warfare and economic development. Shadowbane is also the first MMO to offer a Dynamic World Model, in which actions and decisions permanently change the history, politics and landscape of the game.
Computer Gaming World gave Shadowbane four out of five stars and added, "Shadowbane will change the way you think of massively multiplayer online games. It (Shadowbane) has jolted much needed new life into the massively multiplayer genre." Wired added, "Shadowbane redefines the massively multiplayer online role-playing genre."
"We're thrilled to offer the Shadowbane free trial to gamers who have yet to experience the unique world of Shadowbane," said Jason Rubinstein, general manager of ubi.com. "Shadowbane continues to offer a unique and immersive role-playing experience where they control all aspects of strategic city management, army creation, siege warfare and economic development."
Players can visit www.shadowbane.com/freetrial.html to download the software for the free trial. Existing subscribers can visit the official Shadowbane community site, The Chornicle of Strife, at www.chronicle.ubi.com, to find out more about how they can win free game time and more by referring their friends to the free trial program.
Minimum PC system requirements:
Pentium® III processor 700MHz or higher
128MB RAM
1 GB free hard drive space
Microsoft® Windows® 98SE/ME/2000/XP
CD-ROM drive
56 Kbps modem + internet connection
32MB TNT2 (or better) OpenGL-compliant graphics accelerator
DirectX® 8.1 or higher
Valid credit card
Minimum Macintosh system requirements:
G3 350MHz or higher
128MB RAM
1 GB free hard drive space
OS X version 10.2 or higher
CD-ROM drive
56 Kbps modem + internet connection
ATI Rage 128 32MB
Valid credit card
--------------------------------------------------------------------------------
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack Studios, Inc. is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack Studios develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studios' upcoming titles, please visit the company's World Wide Web site at www.wolfpackstudios.com.
About Ubi Soft Entertainment
Ubi Soft Entertainment is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubi Soft's strong and diversified line-up has grown considerably, as has Ubi Soft itself. As well as steadfastly continuing to partner with several high-profile companies, Ubi Soft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubi Soft is now present on every continent, both through offices in 22 different countries including the United States, Brazil, Morocco, Germany and China and through sales of products in over 50 countries.
The group is dedicated to delivering high-quality, cutting-edge video game titles to consumers around the world. To learn more, visit www.ubi.com.
©2003 Ubi Soft, Inc. All rights reserved. Ubi Soft Entertainment and the Ubi Soft logo are registered trademarks of Ubi Soft, Inc. Shadowbane is a trademark of Wolfpack Studios, Inc., under license to Ubi Soft Entertainment. All other trademarks are the property of their respective owners.
Purge Patch
http://mpogd.com/news/?ID=729
July 1, 2003
Purge Patch
FOR IMMEDIATE RELEASE
PURGE 1.4.6 JUNE PATCH
June 30, 2003 - The Purge 1.4.6 June Update has been finally released. Better late than never. The main feature of this patch is a new map, Cargo Depot. This update also adds new player request changes from the Purge forums, new GM powers, and tweaks to the Proteus map. The next monthly update is currently scheduled for July 20th.
[Purge 1.4.6]
Technology
- Doubled network buffer queue.
- Fixed rare bug that caused regeneration timing desync with the server.
Server
- 9 new GM commands added: respawnorder, respawnchosen, respawnall, order++, order--, chosen++, chosen--, all++, all--.
DETAILS
- Players with high Energy no longer need to wait a "full cycle" when their Energy Bar is almost full. They will only wait the fraction of time needed to regenerate the remaining Energy. Gameplay
- Players with atleast a 50% kill ratio are no longer kicked for 10 suicides when LamerGuard is on.
Maps
- New Cargo Depot Map.
- Proteus has improved lighting and new balance tweaks including an additional route to go upstairs and a cage added to the ramp.
[Purge Retail Patch Page]
http://www.purgeonline.net/download_retail.shtml
ABOUT PURGE
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Tri Synergy Inc was the publisher for Purge. http://www.purgeonline.net
July 1, 2003
Purge Patch
FOR IMMEDIATE RELEASE
PURGE 1.4.6 JUNE PATCH
June 30, 2003 - The Purge 1.4.6 June Update has been finally released. Better late than never. The main feature of this patch is a new map, Cargo Depot. This update also adds new player request changes from the Purge forums, new GM powers, and tweaks to the Proteus map. The next monthly update is currently scheduled for July 20th.
[Purge 1.4.6]
Technology
- Doubled network buffer queue.
- Fixed rare bug that caused regeneration timing desync with the server.
Server
- 9 new GM commands added: respawnorder, respawnchosen, respawnall, order++, order--, chosen++, chosen--, all++, all--.
DETAILS
- Players with high Energy no longer need to wait a "full cycle" when their Energy Bar is almost full. They will only wait the fraction of time needed to regenerate the remaining Energy. Gameplay
- Players with atleast a 50% kill ratio are no longer kicked for 10 suicides when LamerGuard is on.
Maps
- New Cargo Depot Map.
- Proteus has improved lighting and new balance tweaks including an additional route to go upstairs and a cage added to the ramp.
[Purge Retail Patch Page]
http://www.purgeonline.net/download_retail.shtml
ABOUT PURGE
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Tri Synergy Inc was the publisher for Purge. http://www.purgeonline.net
TDZK Version 2.1 on the Way
http://mpogd.com/news/?ID=708
June 16, 2003
TDZK Version 2.1 on the Way
Submitted by Todd10000:
TDZK Version 2.1 will be released very shortly.
Taking the time to tell you all about TDZK's new features would take too long, so ill give you a brief summary. Some of the new aspects of the game include new weapons, new races stats, and a more combat, less trade related system, giving people what they want, killing killing, and more killing. Using new equipment and ships, you don't just get handed a bog standard ship like in other space trading games. if your intelligent enough, you can design an excellent ship to beat out other hunters, using something completely unique to tdzk, Custom upgrade system.
So come at the start of the new round, beginning Tuesday 17th, you can be on a level playing field with everyone else. so come, be all you can be,
Join TDZK.
June 16, 2003
TDZK Version 2.1 on the Way
Submitted by Todd10000:
TDZK Version 2.1 will be released very shortly.
Taking the time to tell you all about TDZK's new features would take too long, so ill give you a brief summary. Some of the new aspects of the game include new weapons, new races stats, and a more combat, less trade related system, giving people what they want, killing killing, and more killing. Using new equipment and ships, you don't just get handed a bog standard ship like in other space trading games. if your intelligent enough, you can design an excellent ship to beat out other hunters, using something completely unique to tdzk, Custom upgrade system.
So come at the start of the new round, beginning Tuesday 17th, you can be on a level playing field with everyone else. so come, be all you can be,
Join TDZK.
Purge Demo Released
http://mpogd.com/news/?ID=573
March 21, 2003
Purge Demo Released
From the creators of Future versus Fantasy (FvF), Freeform Interactive LLC comes the Purge Demo. Purge is an online-only, hybrid FPS/RPG using highly modified Lithtech Talon Engine technology. In a market of shooter clones, Purge is one of the most original and unique games released in the last few years. Purge allows players to build custom characters: choosing from 7 player attributes, 8 science-fiction and fantasy classes, 32 weapons, and 24 skills. Also, Purge has fully realized non-combat roles where players can succeed without ever directly fighting. The Purge Demo includes the map Riley's Gap and weights in at 77MB.
Purge Download
-----
ABOUT PURGE
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Purge will be published by Tri Synergy.
http://www.purgeonline.net
March 21, 2003
Purge Demo Released
From the creators of Future versus Fantasy (FvF), Freeform Interactive LLC comes the Purge Demo. Purge is an online-only, hybrid FPS/RPG using highly modified Lithtech Talon Engine technology. In a market of shooter clones, Purge is one of the most original and unique games released in the last few years. Purge allows players to build custom characters: choosing from 7 player attributes, 8 science-fiction and fantasy classes, 32 weapons, and 24 skills. Also, Purge has fully realized non-combat roles where players can succeed without ever directly fighting. The Purge Demo includes the map Riley's Gap and weights in at 77MB.
Purge Download
-----
ABOUT PURGE
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Purge will be published by Tri Synergy.
http://www.purgeonline.net
Purge Retail Screenshots
http://mpogd.com/news/?ID=571
March 19, 2003
Purge Retail Screenshots
Freeform Interactive has released 27 new screenshots illustrating the diverse weapons, classes, and levels in the recently "gone-gold" Purge. Screenshots include captures from all 15 maps and the 2 new classes: the Commando and Assassin. The Commando and Assassin will be introduced as part of the Purge demo, scheduled to be released Friday March 21.
http://www.purgeonline.net/screenshots.shtml
About Purge:
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Purge will be published by Tri Synergy.
http://www.purgeonline.net
MPOGD Purge Data
March 19, 2003
Purge Retail Screenshots
Freeform Interactive has released 27 new screenshots illustrating the diverse weapons, classes, and levels in the recently "gone-gold" Purge. Screenshots include captures from all 15 maps and the 2 new classes: the Commando and Assassin. The Commando and Assassin will be introduced as part of the Purge demo, scheduled to be released Friday March 21.
http://www.purgeonline.net/screenshots.shtml
About Purge:
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Purge will be published by Tri Synergy.
http://www.purgeonline.net
MPOGD Purge Data
Purge Goes Gold
http://mpogd.com/news/?ID=565
March 15, 2003
Purge Goes Gold
After 6 months of closed beta testing and 2 months of open beta testing, Purge has finally gone gold. Purge is one of the very first, online FPS/RPG hybrids and is expected to hit the shelves by March 31st. A Purge demo will be released with all 8 classes and a different map than in the beta. You can preorder Purge now.
MPOGD Purge Data
March 15, 2003
Purge Goes Gold
After 6 months of closed beta testing and 2 months of open beta testing, Purge has finally gone gold. Purge is one of the very first, online FPS/RPG hybrids and is expected to hit the shelves by March 31st. A Purge demo will be released with all 8 classes and a different map than in the beta. You can preorder Purge now.
MPOGD Purge Data
Shadowbane gone gold
http://mpogd.com/news/?ID=547
March 6, 2003
Shadowbane gone gold
Ubi Soft Entertainment announced today that Shadowbane, the massively-multiplayer online (MMO) game has gone gold. Designed and developed by Wolfpack Studios, the game will be hosted and operated by ubi.com. Shadowbane will be available on US retail shelves on March 25.
March 6, 2003
Shadowbane gone gold
Ubi Soft Entertainment announced today that Shadowbane, the massively-multiplayer online (MMO) game has gone gold. Designed and developed by Wolfpack Studios, the game will be hosted and operated by ubi.com. Shadowbane will be available on US retail shelves on March 25.
TDZK v2.0 New Round
http://mpogd.com/news/?ID=523
February 18, 2003
TDZK v2.0 New Round
Submitted News:
TDZK begins a new round today! With an improved interface, new features, a new race, and adjusted gameplay, TDZK 2.0 promises to make this the most exciting round yet. Come join the thrilling experience that is TDZK!
Thanks Squee
February 18, 2003
TDZK v2.0 New Round
Submitted News:
TDZK begins a new round today! With an improved interface, new features, a new race, and adjusted gameplay, TDZK 2.0 promises to make this the most exciting round yet. Come join the thrilling experience that is TDZK!
Thanks Squee
Purge Open Beta Update
http://mpogd.com/news/?ID=522
February 18, 2003
Purge Open Beta Update
02.17.03 - Purge Open Beta 1.3.7
That's why it is called a beta! The 6th release of the Purge Open Beta is out!
Purge Open Beta 1.3.7 fixes many bugs related game mechanics and the Persistance Battle Mode, which allows players to save their Experience Points on the server. This build also has better stability and class balance. Purge 1.3.7 uses less server bandwidth than previous versions. Purge 1.3.7 can be downloaded as a full install (97 MB), as patch to Purge 1.3.6 (2.1 MB), or as patch of all previous versions (1.3.2, 1.3.3, 1.3.4, 1.3.5, or 1.3.6) of the Purge Open Beta (13.7 MB).
http://www.purgeonline.net/download_1.3.7.shtml
Build Notes
[Engine & Tech]
- Fixed "no respawn" bug.
- Fixed changing alignment would corrupt text strings.
- Reduced data sent from server to client.
- Clients update the server of player's movement more consistantly.
- Fixed color-coded radar.
- Class selection menu now shows all other players correctly.
- Radar can now be used in Nightvision (Order) or Extravision (Chosen).
[Battle Modes]
- Persistance Battle Mode completely reprogrammed for stability.
- Fixed bug that allowed players to join an alignment that was already full.
[DETAILS]
- Safe fall distance reduced from 150% to 125%. Damage is approximately the same.
[Android]
- Repair/Demolish distance reduced.
- Ion Barriers now have a base Armor Class of 0.
- Ion Barriers all reactivate in 7.5 seconds regardless of skill level
[Mage]
- Mend distance reduced.
- Ward now have a base Armor Class of 0.
- Ward all reactivate in 7.5 seconds regardless of skill level
[Fighter]
- Armor reduced to 25 Armor Class and 250 Armor Points
- Defender now reduces damage by 95% instead of giving 40 AC
- Alt-fire Phoenix Axe damage increased 33%
[Wastelander]
- Nuke does 40% damage on constructions through walls now.
- Chemical Grenades now bounce off Wards and Portals.
[Monk]
- Angelfire does 40% damage on constructions through walls now.
[UI]
- Players are now informed when the server saves their XP (Persistance only).
- Rejoining a server now places you into the class selection screen instead of spectator.
Notes
This is a beta, not a demo. There are bugs. You cannot run the dedicated server and client on the same computer without horrible CPU delays and lag. Don't do it. Also, it is very important server bandwidth settings are correct. If they set higher than the server's actual upload bandwidth, the game will lag very badly with major lost packets.
February 18, 2003
Purge Open Beta Update
02.17.03 - Purge Open Beta 1.3.7
That's why it is called a beta! The 6th release of the Purge Open Beta is out!
Purge Open Beta 1.3.7 fixes many bugs related game mechanics and the Persistance Battle Mode, which allows players to save their Experience Points on the server. This build also has better stability and class balance. Purge 1.3.7 uses less server bandwidth than previous versions. Purge 1.3.7 can be downloaded as a full install (97 MB), as patch to Purge 1.3.6 (2.1 MB), or as patch of all previous versions (1.3.2, 1.3.3, 1.3.4, 1.3.5, or 1.3.6) of the Purge Open Beta (13.7 MB).
http://www.purgeonline.net/download_1.3.7.shtml
Build Notes
[Engine & Tech]
- Fixed "no respawn" bug.
- Fixed changing alignment would corrupt text strings.
- Reduced data sent from server to client.
- Clients update the server of player's movement more consistantly.
- Fixed color-coded radar.
- Class selection menu now shows all other players correctly.
- Radar can now be used in Nightvision (Order) or Extravision (Chosen).
[Battle Modes]
- Persistance Battle Mode completely reprogrammed for stability.
- Fixed bug that allowed players to join an alignment that was already full.
[DETAILS]
- Safe fall distance reduced from 150% to 125%. Damage is approximately the same.
[Android]
- Repair/Demolish distance reduced.
- Ion Barriers now have a base Armor Class of 0.
- Ion Barriers all reactivate in 7.5 seconds regardless of skill level
[Mage]
- Mend distance reduced.
- Ward now have a base Armor Class of 0.
- Ward all reactivate in 7.5 seconds regardless of skill level
[Fighter]
- Armor reduced to 25 Armor Class and 250 Armor Points
- Defender now reduces damage by 95% instead of giving 40 AC
- Alt-fire Phoenix Axe damage increased 33%
[Wastelander]
- Nuke does 40% damage on constructions through walls now.
- Chemical Grenades now bounce off Wards and Portals.
[Monk]
- Angelfire does 40% damage on constructions through walls now.
[UI]
- Players are now informed when the server saves their XP (Persistance only).
- Rejoining a server now places you into the class selection screen instead of spectator.
Notes
This is a beta, not a demo. There are bugs. You cannot run the dedicated server and client on the same computer without horrible CPU delays and lag. Don't do it. Also, it is very important server bandwidth settings are correct. If they set higher than the server's actual upload bandwidth, the game will lag very badly with major lost packets.
Purge Open Beta
http://mpogd.com/news/?ID=511
February 3, 2003
Purge Open Beta
FOR IMMEDIATE RELEASE
-----
PURGE OPEN BETA 1.3.5 PATCH AND FULL
February 1, 2003 - Purge Open Beta 1.3.5 has been released, both as a patch to previous betas and a full distribution for new players. Purge Open Beta 1.3.5 fixes many severe bugs and greatly optimizes the netcode in Purge. Many bugs in skills have been fixed, which significantly affects gameplay. Several game rules have also been changed so using skills are more profitable. High lag weapons have been tweaked to reduce ping spikes. For players who still think Purge is played like typical deathmatch FPS, a new "helper" message system was added to assist new players to Purge's unique game style. Additionally the Purge online manual has been updated to explain the Purge Battle Modes and how Experience Points are gained.
Build Notes
[Engine & Tech]
- Various network optimizations.
- Client-side XP memory leak fixed.
- Chat disappearing bug fixed... hopefully. Well reduced atleast. ;)
- Respawn lag delay bug fixed.
- "No reinforcements" when you still had reinforcements, bug fixed.
- Forced switching classes when a team wasn't full, bug fixed.
- Forced switching classes without actually switching your class, bug fixed.
- Joining a server now reports the correct XP for other players.
- Players can no longer remain "buffed" when they respawn or switch classes.
[Map]
- Hegira map tweaked.
- Proteus map tweaked.
- Dragonbones map made easier to defend with new force walls.
[Battle Modes]
- The Persistance Battle Mode should stay in memory and send your data to the next map.
[Effects]
- Various explosions graphics reworked... again
- Explosion "screen shaking" modified for various weapons to be more accurate to visual
- Better blood effects.
[DETAILS]
- None
[General Weapons]
- Explosions do 2x damage on all constructions now.
[Android]
- XL5 improved model for more SMG look.
- XL5 has a visable loading clip now.
- Plasma Rifle primary fire ROF lowered to 200ms a second.
- Plasma Rifle armor pentration increased from 28 to 30.
- Plasma Rifle has a visible loading clip now.
- Plasma Rifle clip size reduced to 50.
- Phalanx radius blast area increased.
- Ion Barriers now stay if you die. Barriers not taking damage from explosives bug fixed.
- You can only place 4 Barriers now.
- Ion Barriers have a new, more transparent "force field".
- Nano Generator stay if you die.
[Mage]
- Frostbolt ROF lowered to 4 shots/second.
- Lightning primary-fire ROF lowered to 5 shots/second.
- Lightning alternate-fire ROF lowered to 10 shots/second.
- Lightning armor pentration increased from 28 to 30.
- Fireball radius blast area increased.
- Fireball primary-fire radius damage slightly increased.
- Fireball alternate-fire radius damage decreased.
- Fireball "muzzle flare" is now is the right spot.
- Wards now stay if you die. Wards not taking damage from explosives bug fixed. You can only place 4 Wards now.
- Wards have a new, more transparent "force field".
- Guardian Sprit stays if you die.
[Cyborg]
- SnP Minigun ROF lowered to 10 shots/second.
- SnP Minigun armor pentration increased from 25 to 28.
- SnP Minigun animation smoother.
- Augment Station now gives XP.
- Scrub upgraded from RPG-7 class (Warhead1/Explosion1) to missile class (Warhead2/Explosion2).
- Scrub now has much better armor penetration.
- Augment Station stays if you die.
- Augment Station now gives XP.
[Fighter]
- Snakeblade can not longer shoot throw the barrier from the outside.
- Defender majorly reworked so the energy slash works as it visually suggests.
- Defender "Shielding" mode lasts longer so the Fighter can swing his Defender once while protected.
- Defender ammo use rebalanced.
- Shrine stays if you die.
- Shrine now gives XP.
[Wastelander]
- Chemical Grenades have 2x more ammo.
- Chemical Grenades can now double as smoke grenades. They do not hurt you or your friends.
- Chemical Grenades only last 10 seconds now.
- Health and Ammo Pack stays if you die.
[Monk]
- Faith Healing and Mana Stone stays if you die.
[UI]
- New "helper" messaging system added.
- New "lag/disconnected" image added.
- Attacking portals have a clearer message with a thumbnail of the portal. (helpful to new players)
- New message appears when your team is on the attack.
- New message appears when attacking a buffed Portal. (Nano Generator or Guardian Spirit)
Please email hap@freeforminteractive.com if you have a file mirror to list.
[Purge Download]
http://purge.worthplaying.com/ib311/cgi-bin/ikonboard.cgi?act=ST;f=2;t=5
[Purge Manual]
http://www.purgeonline.net/players.shtml
-----
ABOUT PURGE
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Purge will be published by Tri Synergy.
http://www.purgeonline.net
MPOGD Purge Data
February 3, 2003
Purge Open Beta
FOR IMMEDIATE RELEASE
-----
PURGE OPEN BETA 1.3.5 PATCH AND FULL
February 1, 2003 - Purge Open Beta 1.3.5 has been released, both as a patch to previous betas and a full distribution for new players. Purge Open Beta 1.3.5 fixes many severe bugs and greatly optimizes the netcode in Purge. Many bugs in skills have been fixed, which significantly affects gameplay. Several game rules have also been changed so using skills are more profitable. High lag weapons have been tweaked to reduce ping spikes. For players who still think Purge is played like typical deathmatch FPS, a new "helper" message system was added to assist new players to Purge's unique game style. Additionally the Purge online manual has been updated to explain the Purge Battle Modes and how Experience Points are gained.
Build Notes
[Engine & Tech]
- Various network optimizations.
- Client-side XP memory leak fixed.
- Chat disappearing bug fixed... hopefully. Well reduced atleast. ;)
- Respawn lag delay bug fixed.
- "No reinforcements" when you still had reinforcements, bug fixed.
- Forced switching classes when a team wasn't full, bug fixed.
- Forced switching classes without actually switching your class, bug fixed.
- Joining a server now reports the correct XP for other players.
- Players can no longer remain "buffed" when they respawn or switch classes.
[Map]
- Hegira map tweaked.
- Proteus map tweaked.
- Dragonbones map made easier to defend with new force walls.
[Battle Modes]
- The Persistance Battle Mode should stay in memory and send your data to the next map.
[Effects]
- Various explosions graphics reworked... again
- Explosion "screen shaking" modified for various weapons to be more accurate to visual
- Better blood effects.
[DETAILS]
- None
[General Weapons]
- Explosions do 2x damage on all constructions now.
[Android]
- XL5 improved model for more SMG look.
- XL5 has a visable loading clip now.
- Plasma Rifle primary fire ROF lowered to 200ms a second.
- Plasma Rifle armor pentration increased from 28 to 30.
- Plasma Rifle has a visible loading clip now.
- Plasma Rifle clip size reduced to 50.
- Phalanx radius blast area increased.
- Ion Barriers now stay if you die. Barriers not taking damage from explosives bug fixed.
- You can only place 4 Barriers now.
- Ion Barriers have a new, more transparent "force field".
- Nano Generator stay if you die.
[Mage]
- Frostbolt ROF lowered to 4 shots/second.
- Lightning primary-fire ROF lowered to 5 shots/second.
- Lightning alternate-fire ROF lowered to 10 shots/second.
- Lightning armor pentration increased from 28 to 30.
- Fireball radius blast area increased.
- Fireball primary-fire radius damage slightly increased.
- Fireball alternate-fire radius damage decreased.
- Fireball "muzzle flare" is now is the right spot.
- Wards now stay if you die. Wards not taking damage from explosives bug fixed. You can only place 4 Wards now.
- Wards have a new, more transparent "force field".
- Guardian Sprit stays if you die.
[Cyborg]
- SnP Minigun ROF lowered to 10 shots/second.
- SnP Minigun armor pentration increased from 25 to 28.
- SnP Minigun animation smoother.
- Augment Station now gives XP.
- Scrub upgraded from RPG-7 class (Warhead1/Explosion1) to missile class (Warhead2/Explosion2).
- Scrub now has much better armor penetration.
- Augment Station stays if you die.
- Augment Station now gives XP.
[Fighter]
- Snakeblade can not longer shoot throw the barrier from the outside.
- Defender majorly reworked so the energy slash works as it visually suggests.
- Defender "Shielding" mode lasts longer so the Fighter can swing his Defender once while protected.
- Defender ammo use rebalanced.
- Shrine stays if you die.
- Shrine now gives XP.
[Wastelander]
- Chemical Grenades have 2x more ammo.
- Chemical Grenades can now double as smoke grenades. They do not hurt you or your friends.
- Chemical Grenades only last 10 seconds now.
- Health and Ammo Pack stays if you die.
[Monk]
- Faith Healing and Mana Stone stays if you die.
[UI]
- New "helper" messaging system added.
- New "lag/disconnected" image added.
- Attacking portals have a clearer message with a thumbnail of the portal. (helpful to new players)
- New message appears when your team is on the attack.
- New message appears when attacking a buffed Portal. (Nano Generator or Guardian Spirit)
Please email hap@freeforminteractive.com if you have a file mirror to list.
[Purge Download]
http://purge.worthplaying.com/ib311/cgi-bin/ikonboard.cgi?act=ST;f=2;t=5
[Purge Manual]
http://www.purgeonline.net/players.shtml
-----
ABOUT PURGE
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Purge will be published by Tri Synergy.
http://www.purgeonline.net
MPOGD Purge Data
Shadowbane Ship Date Announced
http://mpogd.com/news/?ID=486
January 9, 2003
Shadowbane Ship Date Announced
MEDIA ALERT
UBI SOFT ANNOUNCES SHADOWBANE SHIP DATE AND LAUNCHES NEW WEB SITES
Chronicle of Strife Unveiled
San Francisco - January 09, 2003 - Ubi Soft Entertainment, one of the top 10 video game publishers in the world, today launched two new web sites for Shadowbane, the highly anticipated massively multi-player online (MMO) game. Shadowbane is being developed by Austin, Texas-based Wolfpack Studios, and offers a ground breaking approach to MMO gaming that allows players to permanently change the history, politics and landscape of the game.
The company has unveiled the Chronicle of Strife, an extensive community site for Shadowbane players at http://shadowbane.ubi.com. Besides daily announcements and updates, the Chronicle of Strife features in-depth details of Shadowbane races, classes and disciplines, interviews with the developers and an encyclopedia containing the lore of Aerynth. The site also features a newspaper-styled College of Heralds in which community members report on the evolving politics, religion, war, commerce and other events occurring in the live game world. Ubi Soft has also re-launched Shadowbane.com with a new look and updated information about the game.
Since its launch last year, the Shadowbane beta test has attracted tens of thousands of players. The company is targeting a March 25th ship date for Shadowbane and plans to continue to expand its beta test over the coming months.
Shadowbane has been called "The Next Great Online RPG" by Computer Gaming World. The game offers online gamers an unparalleled challenge that combines role-playing and strategy. Shadowbane is the first MMO to offer a Dynamic World Model, in which players' actions and decisions permanently change the history, politics and landscape of the game. For the very first time in an MMO, players will be able to determine how the game evolves by building and managing cities, organizing armies, and laying siege to other player-owned kingdoms.
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack Studios, Inc. is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack Studios develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studios' upcoming titles, please visit the company's World Wide Web site at http://www.wolfpackstudios.com.
About Ubi Soft Entertainment
Ubi Soft Entertainment is a global producer, publisher and international distributor of interactive entertainment products. A leading company in the industry, Ubi Soft's strong and diversified lineup has grown considerably. As well as developing original properties, Ubi Soft has also steadfastly partnered with several high-profile companies and is dedicated to delivering consumers with quality videogame titles while offering blockbuster franchises. Founded in 1986, the company has offices in 22 countries including the United States, Canada, France, Germany and China and sells its products in more than 50 countries. For more information about Ubi Soft, visit http://www.ubi.com.
©2002 Ubi Soft, Inc. All rights reserved. Ubi Soft Entertainment and the Ubi Soft logo are registered trademarks of Ubi Soft, Inc. Shadowbane is a trademark of Wolfpack Studios, Inc., under license to Ubi Soft Entertainment. All other trademarks are the property of their respective owners.
January 9, 2003
Shadowbane Ship Date Announced
MEDIA ALERT
UBI SOFT ANNOUNCES SHADOWBANE SHIP DATE AND LAUNCHES NEW WEB SITES
Chronicle of Strife Unveiled
San Francisco - January 09, 2003 - Ubi Soft Entertainment, one of the top 10 video game publishers in the world, today launched two new web sites for Shadowbane, the highly anticipated massively multi-player online (MMO) game. Shadowbane is being developed by Austin, Texas-based Wolfpack Studios, and offers a ground breaking approach to MMO gaming that allows players to permanently change the history, politics and landscape of the game.
The company has unveiled the Chronicle of Strife, an extensive community site for Shadowbane players at http://shadowbane.ubi.com. Besides daily announcements and updates, the Chronicle of Strife features in-depth details of Shadowbane races, classes and disciplines, interviews with the developers and an encyclopedia containing the lore of Aerynth. The site also features a newspaper-styled College of Heralds in which community members report on the evolving politics, religion, war, commerce and other events occurring in the live game world. Ubi Soft has also re-launched Shadowbane.com with a new look and updated information about the game.
Since its launch last year, the Shadowbane beta test has attracted tens of thousands of players. The company is targeting a March 25th ship date for Shadowbane and plans to continue to expand its beta test over the coming months.
Shadowbane has been called "The Next Great Online RPG" by Computer Gaming World. The game offers online gamers an unparalleled challenge that combines role-playing and strategy. Shadowbane is the first MMO to offer a Dynamic World Model, in which players' actions and decisions permanently change the history, politics and landscape of the game. For the very first time in an MMO, players will be able to determine how the game evolves by building and managing cities, organizing armies, and laying siege to other player-owned kingdoms.
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack Studios, Inc. is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack Studios develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studios' upcoming titles, please visit the company's World Wide Web site at http://www.wolfpackstudios.com.
About Ubi Soft Entertainment
Ubi Soft Entertainment is a global producer, publisher and international distributor of interactive entertainment products. A leading company in the industry, Ubi Soft's strong and diversified lineup has grown considerably. As well as developing original properties, Ubi Soft has also steadfastly partnered with several high-profile companies and is dedicated to delivering consumers with quality videogame titles while offering blockbuster franchises. Founded in 1986, the company has offices in 22 countries including the United States, Canada, France, Germany and China and sells its products in more than 50 countries. For more information about Ubi Soft, visit http://www.ubi.com.
©2002 Ubi Soft, Inc. All rights reserved. Ubi Soft Entertainment and the Ubi Soft logo are registered trademarks of Ubi Soft, Inc. Shadowbane is a trademark of Wolfpack Studios, Inc., under license to Ubi Soft Entertainment. All other trademarks are the property of their respective owners.
Shadowbane Beta - Again ?
http://mpogd.com/news/?ID=375
August 30, 2002
Shadowbane Beta - Again ?
Shadowbane is starting yet another round of beta testing and are signing up more testers, so if you want in on the action go to Shadowbane.de
In this new round you will be a part of large sieges and invasion.
August 30, 2002
Shadowbane Beta - Again ?
Shadowbane is starting yet another round of beta testing and are signing up more testers, so if you want in on the action go to Shadowbane.de
In this new round you will be a part of large sieges and invasion.
Shadowbane Pre-order Disc Ships
http://mpogd.com/news/?ID=373
August 28, 2002
Shadowbane Pre-order Disc Ships
First-ever restricted race program provides Minotaurs, Centaurs, Aracroix and other items provided to fans who pre-order
SAN FRANCISCO, Calif. - August 28, 2002 -- Ubi Soft and ubi.com, the publishers of Shadowbane, today announced the first-ever limited edition Shadowbane pre-order box has shipped to Electronics Boutique, Gamestop and CompUSA stores everywhere. Shadowbane is the highly-anticipated, fantasy-based massively multiplayer online (MMO) game scheduled for release this November. The pre-sell box contains a code to unlock three restricted races in the final version of Shadowbane and retails for $10.00 suggested retail price, which will be credited back to customers when they purchase the final version of Shadowbane.Â
Shadowbane's pre-order races are a bonus to players who want to pre-order the game and immediately explore the Shadowbane world as a Minotaur, Centaur or Aracroix. The races will be unlocked each month after its November launch for all players. The restricted races are no more powerful than any of Shadowbane's other seven races. All of Shadowbane's races have unique abilities, and the restricted races, like all of Shadowbane's 10 races, will benefit from more than 20 character promotion classes to create a unique combination of professions, classes, skills and fighting styles.Â
The pre-order CD contains:Â
-- Shadowbane Desktop WallpaperÂ
-- A Shadowbane ScreensaverÂ
-- A Shadowbane Video "Trailer"Â
-- A one-time-use promotional code to unlock three Shadowbane Restricted Races: Minotaur, Aracroix, and Centaur.Â
Customers who pre-order Shadowbane online at EBworld.com, Gamefixx.com and Gamestop.com will only receive the code for the restricted races through those respective online retailers. Additionally, Mac gamers will be able to pre-order Shadowbane from Apple.com/games, where they will receive a promotional code to unlock the restricted races. More details about the pre-order program can be found on the Shadowbane Web site at:
http://www.shadowbane.com/home/faq/section11.shtml#1101Â
Developed by Wolfpack Studios, Shadowbane takes the MMO genre to a new level by offering gamers an unparalleled challenge that combines role-playing and strategic elements. Shadowbane is the first MMO to offer a Dynamic World Model, in which players' actions and decisions permanently change the history, politics and landscape of the game. Players will utilize both role-playing and strategic elements for city management, army creation, siege warfare and economic development. Shadowbane gives players the power to change their world.
Contact Information:Â
Clint HayashiÂ
Public Relations ManagerÂ
415-547-4065
clinth@ubisoft.com
August 28, 2002
Shadowbane Pre-order Disc Ships
First-ever restricted race program provides Minotaurs, Centaurs, Aracroix and other items provided to fans who pre-order
SAN FRANCISCO, Calif. - August 28, 2002 -- Ubi Soft and ubi.com, the publishers of Shadowbane, today announced the first-ever limited edition Shadowbane pre-order box has shipped to Electronics Boutique, Gamestop and CompUSA stores everywhere. Shadowbane is the highly-anticipated, fantasy-based massively multiplayer online (MMO) game scheduled for release this November. The pre-sell box contains a code to unlock three restricted races in the final version of Shadowbane and retails for $10.00 suggested retail price, which will be credited back to customers when they purchase the final version of Shadowbane.Â
Shadowbane's pre-order races are a bonus to players who want to pre-order the game and immediately explore the Shadowbane world as a Minotaur, Centaur or Aracroix. The races will be unlocked each month after its November launch for all players. The restricted races are no more powerful than any of Shadowbane's other seven races. All of Shadowbane's races have unique abilities, and the restricted races, like all of Shadowbane's 10 races, will benefit from more than 20 character promotion classes to create a unique combination of professions, classes, skills and fighting styles.Â
The pre-order CD contains:Â
-- Shadowbane Desktop WallpaperÂ
-- A Shadowbane ScreensaverÂ
-- A Shadowbane Video "Trailer"Â
-- A one-time-use promotional code to unlock three Shadowbane Restricted Races: Minotaur, Aracroix, and Centaur.Â
Customers who pre-order Shadowbane online at EBworld.com, Gamefixx.com and Gamestop.com will only receive the code for the restricted races through those respective online retailers. Additionally, Mac gamers will be able to pre-order Shadowbane from Apple.com/games, where they will receive a promotional code to unlock the restricted races. More details about the pre-order program can be found on the Shadowbane Web site at:
http://www.shadowbane.com/home/faq/section11.shtml#1101Â
Developed by Wolfpack Studios, Shadowbane takes the MMO genre to a new level by offering gamers an unparalleled challenge that combines role-playing and strategic elements. Shadowbane is the first MMO to offer a Dynamic World Model, in which players' actions and decisions permanently change the history, politics and landscape of the game. Players will utilize both role-playing and strategic elements for city management, army creation, siege warfare and economic development. Shadowbane gives players the power to change their world.
Contact Information:Â
Clint HayashiÂ
Public Relations ManagerÂ
415-547-4065
clinth@ubisoft.com
Ubi Soft To Recruit New Beta Testers For Shadowbane
http://mpogd.com/news/?ID=300
May 28, 2002
Ubi Soft To Recruit New Beta Testers For Shadowbane
Press Release:
Chosen Players to Receive Coveted Beta Accounts for
Highly Anticipated MMO
San Francisco, Calif. - May 28, 2002 -- Ubi.com and Ubi Soft, the publishers of Shadowbane, are now accepting additional applications to be a beta tester of Shadowbane, the fantasy-based, massively multiplayer online (MMO) game slated for launch later this year. Shadowbane has been in a closed beta test since January 2002. Ubi.com will be letting thousands more players into the test this year. Players interested in being picked to be a tester of the most highly anticipated online RPG of the year can apply for consideration at the Shadowbane Website: www.shadowbane.com.
Developed by Wolfpack Studios, Shadowbane has been called "The Next Great Online RPG" by Computer Gaming World. Shadowbane takes the genre to a new level by offering gamers an unparalleled challenge that combines role-playing and strategic elements. Shadowbane is the first MMO to offer a Dynamic World Model, in which players' actions and decisions permanently change the history, politics and landscape of the game. Players will utilize both role-playing and strategic elements for city management, army creation, siege warfare and economic development.
The lucky, chosen beta testers will experience a challenge and depth never encountered in any other MMO. Full application rules and restrictions can be found on the Shadowbane site: www.shadowbane.com
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack Studios, Inc. is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack Studios develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studios' upcoming titles, please visit the company's World Wide Web site at http://www.wolfpackstudios.com.
About Ubi Soft Entertainment
Ubi Soft Entertainment is a global producer, publisher and international distributor of interactive entertainment products. A leading company in the industry, Ubi Soft's strong and diversified lineup has grown considerably. As well as developing original properties, Ubi Soft has also steadfastly partnered with several high-profile companies and is dedicated to delivering consumers with quality videogame titles while offering blockbuster franchises. Founded in 1986, the company has offices in 21countries including the United States, Canada, France, Germany and China and sells its products in over 50 countries. For more information about Ubi Soft, visit http://www.ubi.com .
©2002 Ubi Soft, Inc. All rights reserved. Ubi Soft Entertainment and the Ubi Soft logo are registered trademarks of Ubi Soft, Inc. Shadowbane is a trademark of Wolfpack Studios, Inc., under license to Ubi Soft Entertainment. All other trademarks are the property of their respective owners.
May 28, 2002
Ubi Soft To Recruit New Beta Testers For Shadowbane
Press Release:
Chosen Players to Receive Coveted Beta Accounts for
Highly Anticipated MMO
San Francisco, Calif. - May 28, 2002 -- Ubi.com and Ubi Soft, the publishers of Shadowbane, are now accepting additional applications to be a beta tester of Shadowbane, the fantasy-based, massively multiplayer online (MMO) game slated for launch later this year. Shadowbane has been in a closed beta test since January 2002. Ubi.com will be letting thousands more players into the test this year. Players interested in being picked to be a tester of the most highly anticipated online RPG of the year can apply for consideration at the Shadowbane Website: www.shadowbane.com.
Developed by Wolfpack Studios, Shadowbane has been called "The Next Great Online RPG" by Computer Gaming World. Shadowbane takes the genre to a new level by offering gamers an unparalleled challenge that combines role-playing and strategic elements. Shadowbane is the first MMO to offer a Dynamic World Model, in which players' actions and decisions permanently change the history, politics and landscape of the game. Players will utilize both role-playing and strategic elements for city management, army creation, siege warfare and economic development.
The lucky, chosen beta testers will experience a challenge and depth never encountered in any other MMO. Full application rules and restrictions can be found on the Shadowbane site: www.shadowbane.com
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack Studios, Inc. is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack Studios develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studios' upcoming titles, please visit the company's World Wide Web site at http://www.wolfpackstudios.com.
About Ubi Soft Entertainment
Ubi Soft Entertainment is a global producer, publisher and international distributor of interactive entertainment products. A leading company in the industry, Ubi Soft's strong and diversified lineup has grown considerably. As well as developing original properties, Ubi Soft has also steadfastly partnered with several high-profile companies and is dedicated to delivering consumers with quality videogame titles while offering blockbuster franchises. Founded in 1986, the company has offices in 21countries including the United States, Canada, France, Germany and China and sells its products in over 50 countries. For more information about Ubi Soft, visit http://www.ubi.com .
©2002 Ubi Soft, Inc. All rights reserved. Ubi Soft Entertainment and the Ubi Soft logo are registered trademarks of Ubi Soft, Inc. Shadowbane is a trademark of Wolfpack Studios, Inc., under license to Ubi Soft Entertainment. All other trademarks are the property of their respective owners.
Shadowbane "Laugh Out Loud" Script Contest
http://mpogd.com/news/?ID=260
April 9, 2002
Shadowbane "Laugh Out Loud" Script Contest
Statement From Wolfpack Studios:
Shadowbane "Laugh Out Loud" Script Contest
If you have a sense of humor and a little creativity, you could be the author of one of our Shadowbane promotional videos. All you have to do is write a short script that lasts 30 seconds to 2 minutes when spoken aloud. Your script must also include a written description of the video shots you imagine it would have to help us visualize your concept. If you impress the Ubi Soft Marketing team or make them laugh really hard, you could be one of our winners. The Grand Prize winner will have his or her script produced by Ubi Soft and published into a promotional Shadowbane video crediting you, the author. In addition, the Grand Prize winner will receive a free Ubi Soft game of his or her choice, a Shadowbane beta account, a copy of Shadowbane autographed by the Wolfpack Studios Development team, and a Shadowbane Strategy guide.
Submission Suggestions:
Try and show what makes Shadowbane different from other games.
Any Shadowbane models, classes, or monsters are available for use.
Focus on creating a great script and use descriptors or even a small illustration of the storyboard to provide the imaging.
Think of this as a humorous comic strip so don't forget to be funny.
When scripting, think in terms of basic visuals.
Parodies of the MMORPG genre are encouraged.
Prizes:
One Grand Prize Winner will receive: The use of the winner's script in the production of a Shadowbane promotional video by Ubi Soft. The winner will have his/her name called out in the video credits, one Shadowbane beta account, one Ubi Soft game of winner's choice (based upon availability), one autographed copy of Shadowbane signed by the developers of Wolfpack Studios, and one Shadowbane Strategy Guide.
One Runner-Up Winner will receive: One Shadowbane beta account, one Ubi Soft game of his/her choice, one Shadowbane Strategy Guide, and one copy of Shadowbane.
Three Honorable Mention Winners will receive: One Shadowbane beta account and one Shadowbane Strategy Guide.
There will be 5 winners chosen from the entries. The deadline for entry submission will be on or before May 3, 2002 at 12:00 Noon Pacific Standard Time. Five entries will be selected by the Ubi Soft Community and Marketing Teams on or about Friday, May 10, 2002. For the Official Contest Rules and Disclaimers, click here.
Submit Your Entry here.
April 9, 2002
Shadowbane "Laugh Out Loud" Script Contest
Statement From Wolfpack Studios:
Shadowbane "Laugh Out Loud" Script Contest
If you have a sense of humor and a little creativity, you could be the author of one of our Shadowbane promotional videos. All you have to do is write a short script that lasts 30 seconds to 2 minutes when spoken aloud. Your script must also include a written description of the video shots you imagine it would have to help us visualize your concept. If you impress the Ubi Soft Marketing team or make them laugh really hard, you could be one of our winners. The Grand Prize winner will have his or her script produced by Ubi Soft and published into a promotional Shadowbane video crediting you, the author. In addition, the Grand Prize winner will receive a free Ubi Soft game of his or her choice, a Shadowbane beta account, a copy of Shadowbane autographed by the Wolfpack Studios Development team, and a Shadowbane Strategy guide.
Submission Suggestions:
Try and show what makes Shadowbane different from other games.
Any Shadowbane models, classes, or monsters are available for use.
Focus on creating a great script and use descriptors or even a small illustration of the storyboard to provide the imaging.
Think of this as a humorous comic strip so don't forget to be funny.
When scripting, think in terms of basic visuals.
Parodies of the MMORPG genre are encouraged.
Prizes:
One Grand Prize Winner will receive: The use of the winner's script in the production of a Shadowbane promotional video by Ubi Soft. The winner will have his/her name called out in the video credits, one Shadowbane beta account, one Ubi Soft game of winner's choice (based upon availability), one autographed copy of Shadowbane signed by the developers of Wolfpack Studios, and one Shadowbane Strategy Guide.
One Runner-Up Winner will receive: One Shadowbane beta account, one Ubi Soft game of his/her choice, one Shadowbane Strategy Guide, and one copy of Shadowbane.
Three Honorable Mention Winners will receive: One Shadowbane beta account and one Shadowbane Strategy Guide.
There will be 5 winners chosen from the entries. The deadline for entry submission will be on or before May 3, 2002 at 12:00 Noon Pacific Standard Time. Five entries will be selected by the Ubi Soft Community and Marketing Teams on or about Friday, May 10, 2002. For the Official Contest Rules and Disclaimers, click here.
Submit Your Entry here.
Shadowbane Development Update
http://mpogd.com/news/?ID=254
April 4, 2002
Shadowbane Development Update
From Shadowbane's website:
We would like to take a moment to let you know the current status ofShadowbane and the upcoming testing schedule.
As you are aware, Shadowbane is currently undergoing a closed beta test which has been extremely helpful for us to identify ways to improve the gameplay as well as uncover bugs that are not easily discovered by our internal Quality Assurance tests. We would like to give a big thanks to our beta testers for continuing to work hard to help make Shadowbane a great experience for everyone.
Wolfpack Studios has also been hard at work addressing all the issues that have cropped up in the past 9 weeks of beta testing. All of us at Ubi Soft and Wolfpack Studios are continuing to work to improve and solidify all the game systems, incorporate new ideas where possible, and refine and perfect existing ones. You will be happy to know that Aerynth is constantly growing and evolving into a fantastic and compelling world -- a place that we hope you will be extremely proud to call your future home.
Although Ubi Soft and Wolfpack Studios originally announced that the game would launch in the first half of 2002, we have collectively determined that it will be in the best interests of the game if we extend the beta test for a few more months. Rather than rush the game out the door, Wolfpack Studios and Ubi Soft have decided that we will release the game “when it is readyâ€.
At this time we cannot commit to an exact date of the game’s launch, but we are working as hard as possible with Wolfpack to release the game as fast as possible, but without compromising the level of quality of the game. We can, however, shed some light on our short-term testing schedule.
Our current plan is to steadily increase the number of players in the beta test throughout the next few months, culminating in a very large test group (thinking many thousands) some time this summer.
We understand that many of you will be disappointed that we have missed a deadline for this game, and we, along with Wolfpack, apologize for that. All of us at Wolfpack Studios and Ubi Soft greatly appreciate the support that you have shown for Shadowbane and we thank you for your patience while we work to complete the game and ensure that Shadowbane lives up to its full potential. We will be sure to inform you of our progress with the beta test, and we will make a best effort to include as many people as possible in that effort.
Sincerely,
The Shadowbane Team
Wolfpack Studios and ubi.com
MPOGD Shadowbane Data
April 4, 2002
Shadowbane Development Update
From Shadowbane's website:
We would like to take a moment to let you know the current status ofShadowbane and the upcoming testing schedule.
As you are aware, Shadowbane is currently undergoing a closed beta test which has been extremely helpful for us to identify ways to improve the gameplay as well as uncover bugs that are not easily discovered by our internal Quality Assurance tests. We would like to give a big thanks to our beta testers for continuing to work hard to help make Shadowbane a great experience for everyone.
Wolfpack Studios has also been hard at work addressing all the issues that have cropped up in the past 9 weeks of beta testing. All of us at Ubi Soft and Wolfpack Studios are continuing to work to improve and solidify all the game systems, incorporate new ideas where possible, and refine and perfect existing ones. You will be happy to know that Aerynth is constantly growing and evolving into a fantastic and compelling world -- a place that we hope you will be extremely proud to call your future home.
Although Ubi Soft and Wolfpack Studios originally announced that the game would launch in the first half of 2002, we have collectively determined that it will be in the best interests of the game if we extend the beta test for a few more months. Rather than rush the game out the door, Wolfpack Studios and Ubi Soft have decided that we will release the game “when it is readyâ€.
At this time we cannot commit to an exact date of the game’s launch, but we are working as hard as possible with Wolfpack to release the game as fast as possible, but without compromising the level of quality of the game. We can, however, shed some light on our short-term testing schedule.
Our current plan is to steadily increase the number of players in the beta test throughout the next few months, culminating in a very large test group (thinking many thousands) some time this summer.
We understand that many of you will be disappointed that we have missed a deadline for this game, and we, along with Wolfpack, apologize for that. All of us at Wolfpack Studios and Ubi Soft greatly appreciate the support that you have shown for Shadowbane and we thank you for your patience while we work to complete the game and ensure that Shadowbane lives up to its full potential. We will be sure to inform you of our progress with the beta test, and we will make a best effort to include as many people as possible in that effort.
Sincerely,
The Shadowbane Team
Wolfpack Studios and ubi.com
MPOGD Shadowbane Data
Skotos Releases Strategic Hegemony Game
http://mpogd.com/news/?ID=239
March 21, 2002
Skotos Releases Strategic Hegemony Game
BERKELEY, CA, March 21, 2002 -- Following a closed beta test, Skotos Tech has now released its newest game, Galactic Emperor: Hegemony, to the entire Internet. This game of strategic warfare and diplomacy gives players 21 days to conquer the galaxy. New players can take advantage of a Skotos trial account to play for free.
Players in Galactic Emperor: Hegemony take control of their destiny through a 2-D Java-based graphical interface. By careful allocation of resources, brilliant tactics, and a little luck any Overlord can assure himself of galactic domination. "Hegemony is a totally different sort of game for Skotos," says Christopher Allen, Skotos Tech President & CEO. "It's about strategy and proving yourself the best tactical thinker."
"It's more than just a wargame, though," says Shannon Appelcline, Skotos Vice President, and the integrator of Hegemony into the Skotos community. "The game centers on interacting with other players. Each player must engage in diplomacy and carefully balance their allies and their enemies. It's the only way a would-be Hegemon can hope to win--and also what makes Hegemony a great match for our existing community of game." Galactic Emperor: Hegemony joins two successful social games in the Skotos community--Skotos' own Castle Marrach and Worlds Apart's The Eternal City.
The graphical strategic display of Hegemony will soon be complemented with "Abode", a prose-based Chat Theatre. "It will give players an opportunity to roleplay their Overlords using the existing Skotos game systems--to strategize with their friends and taunt their enemies," says Shannon Appelcline. "Roleplaying will be optional, though--Overlords can play their game entirely in the strategic arena if they prefer."
Galactic Emperor: Hegemony was previously released by Richard Wolfe as Space Empires, which has been running on the Internet since the Fall of 1999; in that time it's proven itself a robust and continuing success, and has also developed a solid community of players. "When we first saw it, we knew it was something really good," says Christopher Allen. "It appeals to a variety of different players and manages to turn a simple, but elegant, game system into a complex strategy game. The game's different every time you play it."
Now available for full release, Galactic Emperor: Hegemony can be found athttp://www.skotos.net/games/hegemony. A free 30-day trial gives new players the opportunity to try Hegemony out before making a commitment to the Skotos community.
ABOUT SKOTOS TECH INC.
Founded in 1999, Berkeley, California-based Skotos Tech Inc. (http://www.skotos.net) is a developer and publisher of multiplayer games. Its games all center around socialization and new Internet-based communities. Other games published at the Skotos site include Castle Marrach and The Eternal City. A group of external developers known as "The Skotos Seven" are already working on the next generation of Skotos games.
- Thanks Shannon Appelcline
March 21, 2002
Skotos Releases Strategic Hegemony Game
BERKELEY, CA, March 21, 2002 -- Following a closed beta test, Skotos Tech has now released its newest game, Galactic Emperor: Hegemony, to the entire Internet. This game of strategic warfare and diplomacy gives players 21 days to conquer the galaxy. New players can take advantage of a Skotos trial account to play for free.
Players in Galactic Emperor: Hegemony take control of their destiny through a 2-D Java-based graphical interface. By careful allocation of resources, brilliant tactics, and a little luck any Overlord can assure himself of galactic domination. "Hegemony is a totally different sort of game for Skotos," says Christopher Allen, Skotos Tech President & CEO. "It's about strategy and proving yourself the best tactical thinker."
"It's more than just a wargame, though," says Shannon Appelcline, Skotos Vice President, and the integrator of Hegemony into the Skotos community. "The game centers on interacting with other players. Each player must engage in diplomacy and carefully balance their allies and their enemies. It's the only way a would-be Hegemon can hope to win--and also what makes Hegemony a great match for our existing community of game." Galactic Emperor: Hegemony joins two successful social games in the Skotos community--Skotos' own Castle Marrach and Worlds Apart's The Eternal City.
The graphical strategic display of Hegemony will soon be complemented with "Abode", a prose-based Chat Theatre. "It will give players an opportunity to roleplay their Overlords using the existing Skotos game systems--to strategize with their friends and taunt their enemies," says Shannon Appelcline. "Roleplaying will be optional, though--Overlords can play their game entirely in the strategic arena if they prefer."
Galactic Emperor: Hegemony was previously released by Richard Wolfe as Space Empires, which has been running on the Internet since the Fall of 1999; in that time it's proven itself a robust and continuing success, and has also developed a solid community of players. "When we first saw it, we knew it was something really good," says Christopher Allen. "It appeals to a variety of different players and manages to turn a simple, but elegant, game system into a complex strategy game. The game's different every time you play it."
Now available for full release, Galactic Emperor: Hegemony can be found athttp://www.skotos.net/games/hegemony. A free 30-day trial gives new players the opportunity to try Hegemony out before making a commitment to the Skotos community.
ABOUT SKOTOS TECH INC.
Founded in 1999, Berkeley, California-based Skotos Tech Inc. (http://www.skotos.net) is a developer and publisher of multiplayer games. Its games all center around socialization and new Internet-based communities. Other games published at the Skotos site include Castle Marrach and The Eternal City. A group of external developers known as "The Skotos Seven" are already working on the next generation of Skotos games.
- Thanks Shannon Appelcline
Purge Online Closed Beta Test Sign-up
http://mpogd.com/news/?ID=235
March 21, 2002
Purge Online Closed Beta Test Sign-up
From the beta info page:
Freeform Interactive will be conducting extremely intensive closed beta tests, currently scheduled for mid-April. We are primarily testing for bugs, multiplayer lag, and game balance. We are looking for a variety of hardware setups, ranging from our minimum spec (Pentium-3 500Mhz / 128MB System RAM / 3D Video Card with 32MB RAM) to the latest computers. Be aware, with a minimum spec computer, you will be playing Purge at the absolute lowest graphics settings. Closed beta testers are expected to provide continuous feedback by participating in related discussions in the forums and promptly download weekly or bi-weekly updates to the game which can exceed 20MB. Therefore, broadband or a reliable 56k modem connection is required.
Signup for the closed beta here.
MPOGD Purge Online Data
- Source: Stratics Central
March 21, 2002
Purge Online Closed Beta Test Sign-up
From the beta info page:
Freeform Interactive will be conducting extremely intensive closed beta tests, currently scheduled for mid-April. We are primarily testing for bugs, multiplayer lag, and game balance. We are looking for a variety of hardware setups, ranging from our minimum spec (Pentium-3 500Mhz / 128MB System RAM / 3D Video Card with 32MB RAM) to the latest computers. Be aware, with a minimum spec computer, you will be playing Purge at the absolute lowest graphics settings. Closed beta testers are expected to provide continuous feedback by participating in related discussions in the forums and promptly download weekly or bi-weekly updates to the game which can exceed 20MB. Therefore, broadband or a reliable 56k modem connection is required.
Signup for the closed beta here.
MPOGD Purge Online Data
- Source: Stratics Central
Shadowbane Fan Fiction Contest
http://mpogd.com/news/?ID=110
October 10, 2001
Shadowbane Fan Fiction Contest
From Shadowbane Site:
Wolfpack / Ubi Soft Shadowbane Fan Fiction Contest! Here is your chance to get a Shadowbane Beta Account and a free copy of Shadowbane, autographed by the Shadowbane Development Team!
The Fan Fiction contest rules are pretty simple and straight forward. Here are the basic rules:
• Write an original short story of 2500 to 3000 words in length, which is based in the Shadowbane Universe.
• The protagonists of your stories cannot be major "named" figures from the Shadowbane backstory. While prominent figures (like Cambruin, Zeristan, or Beregund) can appear in your tale, we strongly recommend that they be used sparingly, and in a supporting role.
• There is no limitation to when your story can be set - the Age of Strife, the War of Tears, or even the Age of Twilight are all valid. Bear in mind, however, that the events of your story cannot be the deciding factor or the direct cause of any major events in the Official backstory, and cannot directly contradict the descriptions of those events as revealed so far. No, we do not want to see your take on what actually caused the Turning, or who the Traitor was; unless, of course, it is done as a part of narrative style, and told as an opinion of one of the characters in your story.
• Those of you building Guild or Character histories, take note! Though it seems like an Age of Days since we last updated it, the World History section has been reorganized and enriched with troves of new information. Included is a General Timeline of the history of Aerynth along with detailed timelines of the Age of Kings and the Age of Strife. You want dates? We got 'em! You never know when this stuff might come in handy...
Winner Selection
• The entries will be narrowed down to five by the by the Shadowbane Story Board team of Wolfpack Studios. These final five entries will be forwarded to Ubi Soft Entertainment who will then judge the top 5 entries, awarding First, Second, Third, Fourth and Fifth Place winners based on story merit.
The Prizes!
•1st Place: A Free copy of Shadowbane signed by the Wolfpack Development Team and a Shadowbane Beta Account*.
•2nd Place: An Official Shadowbane polo shirt, and an Official Shadowbane T-shirt signed by the Wolfpack Development Team and a Shadowbane Beta Account*.
•3rd Place: An Official Shadowbane T-shirt, Pen, and a Shadowbane Beta Account.
•4th & 5th Place: A Shadowbane Beta Account*.
*Winners who already possess a Shadowbane Beta Account will not receive an extra account.
Deadline
• All entries must be submitted by November 1st, 2001 to be eligible.
For more detailed information, including story submissions hits and tips including the full list of rules and regulations, please click here. For continuing discussions on this new contest, click over to the Official Shadowbane forums for more information.
October 10, 2001
Shadowbane Fan Fiction Contest
From Shadowbane Site:
Wolfpack / Ubi Soft Shadowbane Fan Fiction Contest! Here is your chance to get a Shadowbane Beta Account and a free copy of Shadowbane, autographed by the Shadowbane Development Team!
The Fan Fiction contest rules are pretty simple and straight forward. Here are the basic rules:
• Write an original short story of 2500 to 3000 words in length, which is based in the Shadowbane Universe.
• The protagonists of your stories cannot be major "named" figures from the Shadowbane backstory. While prominent figures (like Cambruin, Zeristan, or Beregund) can appear in your tale, we strongly recommend that they be used sparingly, and in a supporting role.
• There is no limitation to when your story can be set - the Age of Strife, the War of Tears, or even the Age of Twilight are all valid. Bear in mind, however, that the events of your story cannot be the deciding factor or the direct cause of any major events in the Official backstory, and cannot directly contradict the descriptions of those events as revealed so far. No, we do not want to see your take on what actually caused the Turning, or who the Traitor was; unless, of course, it is done as a part of narrative style, and told as an opinion of one of the characters in your story.
• Those of you building Guild or Character histories, take note! Though it seems like an Age of Days since we last updated it, the World History section has been reorganized and enriched with troves of new information. Included is a General Timeline of the history of Aerynth along with detailed timelines of the Age of Kings and the Age of Strife. You want dates? We got 'em! You never know when this stuff might come in handy...
Winner Selection
• The entries will be narrowed down to five by the by the Shadowbane Story Board team of Wolfpack Studios. These final five entries will be forwarded to Ubi Soft Entertainment who will then judge the top 5 entries, awarding First, Second, Third, Fourth and Fifth Place winners based on story merit.
The Prizes!
•1st Place: A Free copy of Shadowbane signed by the Wolfpack Development Team and a Shadowbane Beta Account*.
•2nd Place: An Official Shadowbane polo shirt, and an Official Shadowbane T-shirt signed by the Wolfpack Development Team and a Shadowbane Beta Account*.
•3rd Place: An Official Shadowbane T-shirt, Pen, and a Shadowbane Beta Account.
•4th & 5th Place: A Shadowbane Beta Account*.
*Winners who already possess a Shadowbane Beta Account will not receive an extra account.
Deadline
• All entries must be submitted by November 1st, 2001 to be eligible.
For more detailed information, including story submissions hits and tips including the full list of rules and regulations, please click here. For continuing discussions on this new contest, click over to the Official Shadowbane forums for more information.
Shadowbane Implements PvP Experience Gains
http://mpogd.com/news/?ID=1816
November 17, 2005
Shadowbane Implements PvP Experience Gains
Shadowbane is considered by many to be the premiere Player-versus-Player (PvP) massively multiplayer online game (MMOG). In the December Content Patch, we will be implementing a feature that many have been asking for since they first heard of Shadowbane: Experience gains granted from Player-vs.-Player combat!
Players who engage in combat with others and succeed may be granted experience. Note the word “mayâ€. There are some stipulations that must be met before such rewards are granted. First and foremost, players under Rank 4 (Level 40) neither grant nor gain experience from PvP; this is considered an elder game system only. Worry not, though, that isn’t the only rule.
When you kill someone, a variety of checks are done. Aside from the level checks, the system ensures that the player who was killed is not in the same nation or guild as the player who could potentially be rewarded. Then they will check to make sure that the player is not Errant; an Errant is a player who has not nation nor guild affiliation. While killing an errant character may award experience, errant players themselves gain none from PvP. Wait, there is more!
Next the system checks to verify if the character killed had a Deathshroud effect prior to being killed. If so, no experience gains are granted. Finally, it will see if the player being potentially rewarded has been granted experience in the last hour for the same individual. If so, again, no experience will be rewarded. This will not add on to that timer, though.
Sounds like a lot of checks to do but, luckily, it’s the server doing this and not the players so it will run much quicker. If all of those checks go through, then the player is granted experience! But how much? Well, that depends on the level difference between the players.
This works much like the Player-vs.-Environment system. If both players are within an appropriate level range of each other (and over Level 40), and the above checks are cleared, experience will be granted. If the character being rewarded is too far above the other one, though, experience gains will be minimal and could be even zero (0). If the other character is too far above the rewarded character’s level, the gains will be capped. And should the rewarded character be grouped, it will fall under the same rules as granted group experience and all members of that group will have the same checks performed on them.
Once this system is active, it will tie into another existing system and Hot Zones will definitely become more “hotâ€! Should a player be rewarded for winning a fight against another one in a Hot Zone, they will be granted double experience!
This is not the only system being implemented in the December Content Patch, though! Stay tuned next week for our next announcement about the upcoming patch!
http://www.shadowbane.com
November 17, 2005
Shadowbane Implements PvP Experience Gains
Shadowbane is considered by many to be the premiere Player-versus-Player (PvP) massively multiplayer online game (MMOG). In the December Content Patch, we will be implementing a feature that many have been asking for since they first heard of Shadowbane: Experience gains granted from Player-vs.-Player combat!
Players who engage in combat with others and succeed may be granted experience. Note the word “mayâ€. There are some stipulations that must be met before such rewards are granted. First and foremost, players under Rank 4 (Level 40) neither grant nor gain experience from PvP; this is considered an elder game system only. Worry not, though, that isn’t the only rule.
When you kill someone, a variety of checks are done. Aside from the level checks, the system ensures that the player who was killed is not in the same nation or guild as the player who could potentially be rewarded. Then they will check to make sure that the player is not Errant; an Errant is a player who has not nation nor guild affiliation. While killing an errant character may award experience, errant players themselves gain none from PvP. Wait, there is more!
Next the system checks to verify if the character killed had a Deathshroud effect prior to being killed. If so, no experience gains are granted. Finally, it will see if the player being potentially rewarded has been granted experience in the last hour for the same individual. If so, again, no experience will be rewarded. This will not add on to that timer, though.
Sounds like a lot of checks to do but, luckily, it’s the server doing this and not the players so it will run much quicker. If all of those checks go through, then the player is granted experience! But how much? Well, that depends on the level difference between the players.
This works much like the Player-vs.-Environment system. If both players are within an appropriate level range of each other (and over Level 40), and the above checks are cleared, experience will be granted. If the character being rewarded is too far above the other one, though, experience gains will be minimal and could be even zero (0). If the other character is too far above the rewarded character’s level, the gains will be capped. And should the rewarded character be grouped, it will fall under the same rules as granted group experience and all members of that group will have the same checks performed on them.
Once this system is active, it will tie into another existing system and Hot Zones will definitely become more “hotâ€! Should a player be rewarded for winning a fight against another one in a Hot Zone, they will be granted double experience!
This is not the only system being implemented in the December Content Patch, though! Stay tuned next week for our next announcement about the upcoming patch!
http://www.shadowbane.com
Shadowbane Loreplay Server Launch Date Announced
http://mpogd.com/news/?ID=1730
September 13, 2005
Shadowbane Loreplay Server Launch Date Announced
The Shadowbane Team is proud to announce that on Monday, September 19th, 2005, the first Shadowbane Loreplay Server will be launched! Shadowbane, a massively multiplayer online game known for its intense player-vs.-player conflict and real-time strategy elements, is one of the few massively multiplayer online games that let players actually change the world.
Vindication, the name of the first server to use the loreplay ruleset, will be the first server to regulate players' strategic options, limiting the types of characters that can join the various Faction-based Guilds, who may cast beneficial and peaceful powers on each other, and who may even group together. These may seem like harsh restrictions, but these game elements have been requested by a large segment of Shadowbane’s community for some time. For the first time, individual guilds will face limits in their power and abilities, and be forced to make strategic decisions to maximize their effectiveness on the battlefield.
Shadowbane has long been acclaimed for its rich backstory and in-game history, and the Loreplay Ruleset will create a rich play environment that better mirrors the factionalized fiction. Many players will finally experience Shadowbane as they originally imagined the game would be. Combined with the Realm and kingship system introduced in Shadowbane’s last expansion, Throne of Oblivion, players can now for the first time ever wage war to see which of which of Shadowbane’s myriad factions is truly the greatest! Who will be able to forge an empire and crush their enemies: the Temple of Cleansing Flame? The High Court of the Elves? The Centaur Cohort? Or will the conquerors be one of more than a dozen other factions? Only time, and the players, can tell!
To learn more about the Shadowbane Loreplay Server, click here.
September 13, 2005
Shadowbane Loreplay Server Launch Date Announced
The Shadowbane Team is proud to announce that on Monday, September 19th, 2005, the first Shadowbane Loreplay Server will be launched! Shadowbane, a massively multiplayer online game known for its intense player-vs.-player conflict and real-time strategy elements, is one of the few massively multiplayer online games that let players actually change the world.
Vindication, the name of the first server to use the loreplay ruleset, will be the first server to regulate players' strategic options, limiting the types of characters that can join the various Faction-based Guilds, who may cast beneficial and peaceful powers on each other, and who may even group together. These may seem like harsh restrictions, but these game elements have been requested by a large segment of Shadowbane’s community for some time. For the first time, individual guilds will face limits in their power and abilities, and be forced to make strategic decisions to maximize their effectiveness on the battlefield.
Shadowbane has long been acclaimed for its rich backstory and in-game history, and the Loreplay Ruleset will create a rich play environment that better mirrors the factionalized fiction. Many players will finally experience Shadowbane as they originally imagined the game would be. Combined with the Realm and kingship system introduced in Shadowbane’s last expansion, Throne of Oblivion, players can now for the first time ever wage war to see which of which of Shadowbane’s myriad factions is truly the greatest! Who will be able to forge an empire and crush their enemies: the Temple of Cleansing Flame? The High Court of the Elves? The Centaur Cohort? Or will the conquerors be one of more than a dozen other factions? Only time, and the players, can tell!
To learn more about the Shadowbane Loreplay Server, click here.
Taenaria Derivia Zallus Kitara (TDZK) New Round
http://mpogd.com/news/?ID=1725
September 12, 2005
Taenaria Derivia Zallus Kitara (TDZK) New Round
TDZK has started a new round after the previous round had run for 6 months. The changes for round XII can be found here.
TDZK is a space strategy/action, trading, and combat browser based game. You can buy a ship, upgrade it, arm with over 50 different weapons or trade, play solo or join an alliance and play with others. It's free for everyone!
Come play with currently more then 2000 signed up players!!
Check out the TDZK community at the forums located at http://forums.tdzk.com
Thanks Pacstar
September 12, 2005
Taenaria Derivia Zallus Kitara (TDZK) New Round
TDZK has started a new round after the previous round had run for 6 months. The changes for round XII can be found here.
TDZK is a space strategy/action, trading, and combat browser based game. You can buy a ship, upgrade it, arm with over 50 different weapons or trade, play solo or join an alliance and play with others. It's free for everyone!
Come play with currently more then 2000 signed up players!!
Check out the TDZK community at the forums located at http://forums.tdzk.com
Thanks Pacstar
Shadowbane Development Team at Stratics House of Common
http://mpogd.com/news/?ID=1708
August 16, 2005
Shadowbane Development Team at Stratics House of Commons
This Friday, August 19th, the Shadowbane Development Team will be participating in a House of Commons chat (Stratics). This will begin at 7pm Central (5pm Pacific / 8pm Eastern) and take place in the #straticshoc on irc.stratics.com. For more information, please visit the Shadowbane Community Website or click here.
August 16, 2005
Shadowbane Development Team at Stratics House of Commons
This Friday, August 19th, the Shadowbane Development Team will be participating in a House of Commons chat (Stratics). This will begin at 7pm Central (5pm Pacific / 8pm Eastern) and take place in the #straticshoc on irc.stratics.com. For more information, please visit the Shadowbane Community Website or click here.
Shadowbane Celebrates Two Year Anniversary
http://mpogd.com/news/?ID=1559
March 28, 2005
Shadowbane Celebrates Two Year Anniversary
MMORPG Boasts Most Compelling PvP Gameplay
Ubisoft, one of the world's top game publishers, celebrates the two-year anniversary of Shadowbane®, the critically acclaimed massively multiplayer online (MMO) game by providing all players with a unique piece of in-game apparel featuring stats that will directly affect gameplay. Shadowbane: Throne of Oblivion™, which includes the original game plus both expansion packs is currently available at a manufacturer's retail price of $19.99. It is rated "T" (Teen) for Blood and Violence.
"We are proud and excited about Shadowbane's two-year anniversary," said Frank Lucero, Shadowbane's producer. "We've come a long way since launch, releasing four content patches, two expansions and vastly improved service performance. Also, we have struck a chord with hardcore MMO players, earning us a reputation for the most intense and raw PvP gameplay on the market. We'd like to thank our loyal players and fans who've supported us through the years and literally helped shape Shadowbane into the game it is today."
Over the course of its two years of existence, Shadowbane has taken risks in the MMO marketplace in regard to gameplay mechanics, siege warfare, PvP management and its Dynamic World Model, where every player can, and does, impact Shadowbane's landscape, history and experience.
"The Shadowbane community is as strong as ever," shared Ashen Temper, Shadowbane's lead community manager. "Players are continuing to forge new ground and storylines, which is exciting to see in an MMO title that has been around this long. Shadowbane players are a unique and dedicated group of gamers who really give the game its personality and context, and as a developer and fan of MMO games, we couldn't be happier."
Set in a dark fantasy world burning with strife and unrest, Shadowbane takes the MMO genre to new heights of possibility by offering gamers an unparalleled challenge combining immersive role-playing with deep strategic elements such as city management, army creation, siege warfare and economic development.
More information about Shadowbane can be found at www.shadowbane.com and on the official community website, The Chronicle of Strife, at chronicle.ubi.com.
March 28, 2005
Shadowbane Celebrates Two Year Anniversary
MMORPG Boasts Most Compelling PvP Gameplay
Ubisoft, one of the world's top game publishers, celebrates the two-year anniversary of Shadowbane®, the critically acclaimed massively multiplayer online (MMO) game by providing all players with a unique piece of in-game apparel featuring stats that will directly affect gameplay. Shadowbane: Throne of Oblivion™, which includes the original game plus both expansion packs is currently available at a manufacturer's retail price of $19.99. It is rated "T" (Teen) for Blood and Violence.
"We are proud and excited about Shadowbane's two-year anniversary," said Frank Lucero, Shadowbane's producer. "We've come a long way since launch, releasing four content patches, two expansions and vastly improved service performance. Also, we have struck a chord with hardcore MMO players, earning us a reputation for the most intense and raw PvP gameplay on the market. We'd like to thank our loyal players and fans who've supported us through the years and literally helped shape Shadowbane into the game it is today."
Over the course of its two years of existence, Shadowbane has taken risks in the MMO marketplace in regard to gameplay mechanics, siege warfare, PvP management and its Dynamic World Model, where every player can, and does, impact Shadowbane's landscape, history and experience.
"The Shadowbane community is as strong as ever," shared Ashen Temper, Shadowbane's lead community manager. "Players are continuing to forge new ground and storylines, which is exciting to see in an MMO title that has been around this long. Shadowbane players are a unique and dedicated group of gamers who really give the game its personality and context, and as a developer and fan of MMO games, we couldn't be happier."
Set in a dark fantasy world burning with strife and unrest, Shadowbane takes the MMO genre to new heights of possibility by offering gamers an unparalleled challenge combining immersive role-playing with deep strategic elements such as city management, army creation, siege warfare and economic development.
More information about Shadowbane can be found at www.shadowbane.com and on the official community website, The Chronicle of Strife, at chronicle.ubi.com.
Shadowbane Update: A Call to Arms
http://mpogd.com/news/?ID=1544
March 16, 2005
Shadowbane Update: A Call to Arms
The Shadowbane Team has updated the Development section of the Chronicle of Strifewith information pertaining to the next major update entitled "A Call to Arms".
Character Stat Refinement - Allowing players to modify their attributes has been one of the most requested features from the community since the game's launch. The main goal behind Character Stat Refinement is to prevent players from having to restart their characters due to real or perceived mistakes in allocating Stat Points. The existing Refiner hireling will gain this ability.
The Hotbar - A new window will be added to the interface called a Hotbar. This window will hold any power or ability that a player can place for quick activation and/or reference. Any Power, ability, or usable item that can be hot keyed will be able to be placed in the Hotbar. Read the Chronicle of Strife for more information.
Read the Chronicle of Strife for more information.
March 16, 2005
Shadowbane Update: A Call to Arms
The Shadowbane Team has updated the Development section of the Chronicle of Strifewith information pertaining to the next major update entitled "A Call to Arms".
Character Stat Refinement - Allowing players to modify their attributes has been one of the most requested features from the community since the game's launch. The main goal behind Character Stat Refinement is to prevent players from having to restart their characters due to real or perceived mistakes in allocating Stat Points. The existing Refiner hireling will gain this ability.
The Hotbar - A new window will be added to the interface called a Hotbar. This window will hold any power or ability that a player can place for quick activation and/or reference. Any Power, ability, or usable item that can be hot keyed will be able to be placed in the Hotbar. Read the Chronicle of Strife for more information.
Read the Chronicle of Strife for more information.
TDZK New Round - XI
http://mpogd.com/news/?ID=1524
February 28, 2005
TDZK New Round - XI
TDZK round 2.5 has started. From index @ www.tdzk.net:
TDZK Round XI - Alternity has begun! Be sure to check out the help files for all the changes. (including new races!) Be nice to the servers!
For all of who don't know about TDZK:
The game is called "TDZK", which is short for "Taenaria, Derivia, Zallus, Kitara", which are the home planets of four of the ten selectable races in the game.
You might be thinking, "Ugh, free browsers based game? Booooooring."
However, TDZK is not any average browser based game. Unlike most other games based in the browser setting, it's turn based, not tick. So you won't have to babysit your character 24/7 to make sure that you are not attacked. You gain turns, and then spend them
http://www.tdzk.net
Thanks Pacstar
February 28, 2005
TDZK New Round - XI
TDZK round 2.5 has started. From index @ www.tdzk.net:
TDZK Round XI - Alternity has begun! Be sure to check out the help files for all the changes. (including new races!) Be nice to the servers!
For all of who don't know about TDZK:
The game is called "TDZK", which is short for "Taenaria, Derivia, Zallus, Kitara", which are the home planets of four of the ten selectable races in the game.
You might be thinking, "Ugh, free browsers based game? Booooooring."
However, TDZK is not any average browser based game. Unlike most other games based in the browser setting, it's turn based, not tick. So you won't have to babysit your character 24/7 to make sure that you are not attacked. You gain turns, and then spend them
http://www.tdzk.net
Thanks Pacstar
Earth: 2025 Express - 24 Hour Game
http://mpogd.com/news/?ID=1498
February 9, 2005
Earth: 2025 Express - 24 Hour Game
Swirve is proud to announce a unique, one-time only game of Earth: 2025 this Saturday and Sunday, February 12th and 13th. The game will last exactly 24 hours, with one turn provided per minute, and will begin at noon Central Time on Saturday.
The game will have a number of unique rules - read more on the Earth: 2025 Annoucements Board. The game will be placed online Friday so users can begin making accounts. Earth: 2025 is the world's first web-based truly massively multiplayer online game, and has been online for more than 8 years now. Players may join at:
http://games.swirve.com/earth
February 9, 2005
Earth: 2025 Express - 24 Hour Game
Swirve is proud to announce a unique, one-time only game of Earth: 2025 this Saturday and Sunday, February 12th and 13th. The game will last exactly 24 hours, with one turn provided per minute, and will begin at noon Central Time on Saturday.
The game will have a number of unique rules - read more on the Earth: 2025 Annoucements Board. The game will be placed online Friday so users can begin making accounts. Earth: 2025 is the world's first web-based truly massively multiplayer online game, and has been online for more than 8 years now. Players may join at:
http://games.swirve.com/earth
Earth: 2025: Alliance and Tournament Games Restart
http://mpogd.com/news/?ID=1477
January 31, 2005
Earth: 2025: Alliance and Tournament Games Restart
Two Earth: 2025 servers, the popular Alliance game and the monthly Tournament game, restart on February 1st. Earth: 2025 recently got a facelift and stands as one of the longest running online games on the web. Winner of two people's voice webby awards, Earth has been online since 1996 and is now part of the Swirve web community. Players may join at:
http://games.swirve.com/earth
January 31, 2005
Earth: 2025: Alliance and Tournament Games Restart
Two Earth: 2025 servers, the popular Alliance game and the monthly Tournament game, restart on February 1st. Earth: 2025 recently got a facelift and stands as one of the longest running online games on the web. Winner of two people's voice webby awards, Earth has been online since 1996 and is now part of the Swirve web community. Players may join at:
http://games.swirve.com/earth
Shadowbane: Throne of Oblivion Launches
http://mpogd.com/news/?ID=1419
December 7, 2004
Shadowbane: Throne of Oblivion Launches
Expansion Pack Adds “Bite†with New Vampire Race for Online Role-Playing Game
SAN FRANCISCO – December 7, 2004 – Ubisoft, one of the world’s top game publishers, announced today the Shadowbane: Throne of Oblivion™ expansion pack is now available at a manufacturer’s retail price of $19.99 – rated “T†for Teen. In addition, those who purchase Shadowbane: Throne of Oblivion will also receive the original Shadowbane and the previous expansion, Shadowbane: Rise of Chaos for free. The expansion for the critically acclaimed massively multiplayer online (MMO) game Shadowbane® features an entirely new realm and rulership system that allows players to seize and vie for control of sections of the game world.
"Over the course of the past year, Wolfpack has worked hard to bring the vision of Shadowbane into tighter focus. Shadowbane: Throne of Oblivion makes sweeping changes to Shadowbane’s core dynamic, bringing the elder game to a level that is unprecedented in online massive multiplayer games today,†said Frank Lucero, Shadowbane’s producer. “We are quite pleased with how Shadowbane: Throne of Oblivion turned out. We made drastic improvements in the mechanics and performance of Shadowbane and are eagerly anticipating opening the gates to Oblivion today!â€
Shadowbane: Throne of Oblivion marks the first time in an MMORPG that players can play Vampire characters. The Vampires’ clothing and armor will spotlight their supernatural power and allure and demonstrate the appeal of these creatures while exploring a new visual direction for Shadowbane. Their unique powers, strengths, and weakness will add new layers and tactics to the Shadowbane PvP landscape.
New classes, including the Nightstalker, Necromancer, and disciplines including Vampire bloodlines and four new siege disciplines will also debut in Shadowbane: Throne of Oblivion. Existing classes and disciplines will be updated to account for the arrival of the undead legions, and new weapons will add new dimensions to the existing power dynamic, forcing players to make new strategic decisions.
Shadowbane: Throne of Oblivion will also feature graphical enhancements, shown off to their fullest in new adventuring areas with all-new high-level content and more information may be found on the official Shadowbane community Website, The Chronicle of Strife: chronicle.ubi.com.
Minimum PC System Requirements
Supported OS: Windows® 98SE/ME/2000/XP
Processor: Pentium® III 700 MHz or higher or equivalent
RAM: 128 MB RAM
Video Card: 32 MB TNT2 (or better) OpenGL-compliant graphics accelerator DirectX® Version: DirectX 8.1 or higher
CD-ROM: 4x or faster
Hard Drive Space: 1 GB free hard drive space
Multiplay: 56K modem + Internet connection Valid credit card
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack, a Ubisoft Company, is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on upcoming Wolfpack titles, please visit the company's World Wide Web site at www.wolfpackstudios.com.
About Ubisoft:
Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisoft has grown considerably, especially through its strong and diversified line-up. In addition to steadfastly continuing to partner with several high-profile companies, Ubisoft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 21 different countries including the United States, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge videogame titles to consumers around the world. Ubisoft generated a turnover of € 508 million for the 2003–2004 fiscal year, up 22.5% at a constant exchange rate over the previous fiscal year. To learn more, visit www.ubi.com.
© 2004 Ubi.com Inc. All Rights Reserved. Ubisoft, ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Shadowbane and Shadowbane: Throne of Oblivion are trademarks of Wofpack in the U.S. and/or other countries. Wolfpack is a Ubisoft Entertainment company.
December 7, 2004
Shadowbane: Throne of Oblivion Launches
Expansion Pack Adds “Bite†with New Vampire Race for Online Role-Playing Game
SAN FRANCISCO – December 7, 2004 – Ubisoft, one of the world’s top game publishers, announced today the Shadowbane: Throne of Oblivion™ expansion pack is now available at a manufacturer’s retail price of $19.99 – rated “T†for Teen. In addition, those who purchase Shadowbane: Throne of Oblivion will also receive the original Shadowbane and the previous expansion, Shadowbane: Rise of Chaos for free. The expansion for the critically acclaimed massively multiplayer online (MMO) game Shadowbane® features an entirely new realm and rulership system that allows players to seize and vie for control of sections of the game world.
"Over the course of the past year, Wolfpack has worked hard to bring the vision of Shadowbane into tighter focus. Shadowbane: Throne of Oblivion makes sweeping changes to Shadowbane’s core dynamic, bringing the elder game to a level that is unprecedented in online massive multiplayer games today,†said Frank Lucero, Shadowbane’s producer. “We are quite pleased with how Shadowbane: Throne of Oblivion turned out. We made drastic improvements in the mechanics and performance of Shadowbane and are eagerly anticipating opening the gates to Oblivion today!â€
Shadowbane: Throne of Oblivion marks the first time in an MMORPG that players can play Vampire characters. The Vampires’ clothing and armor will spotlight their supernatural power and allure and demonstrate the appeal of these creatures while exploring a new visual direction for Shadowbane. Their unique powers, strengths, and weakness will add new layers and tactics to the Shadowbane PvP landscape.
New classes, including the Nightstalker, Necromancer, and disciplines including Vampire bloodlines and four new siege disciplines will also debut in Shadowbane: Throne of Oblivion. Existing classes and disciplines will be updated to account for the arrival of the undead legions, and new weapons will add new dimensions to the existing power dynamic, forcing players to make new strategic decisions.
Shadowbane: Throne of Oblivion will also feature graphical enhancements, shown off to their fullest in new adventuring areas with all-new high-level content and more information may be found on the official Shadowbane community Website, The Chronicle of Strife: chronicle.ubi.com.
Minimum PC System Requirements
Supported OS: Windows® 98SE/ME/2000/XP
Processor: Pentium® III 700 MHz or higher or equivalent
RAM: 128 MB RAM
Video Card: 32 MB TNT2 (or better) OpenGL-compliant graphics accelerator DirectX® Version: DirectX 8.1 or higher
CD-ROM: 4x or faster
Hard Drive Space: 1 GB free hard drive space
Multiplay: 56K modem + Internet connection Valid credit card
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack, a Ubisoft Company, is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on upcoming Wolfpack titles, please visit the company's World Wide Web site at www.wolfpackstudios.com.
About Ubisoft:
Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisoft has grown considerably, especially through its strong and diversified line-up. In addition to steadfastly continuing to partner with several high-profile companies, Ubisoft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 21 different countries including the United States, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge videogame titles to consumers around the world. Ubisoft generated a turnover of € 508 million for the 2003–2004 fiscal year, up 22.5% at a constant exchange rate over the previous fiscal year. To learn more, visit www.ubi.com.
© 2004 Ubi.com Inc. All Rights Reserved. Ubisoft, ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Shadowbane and Shadowbane: Throne of Oblivion are trademarks of Wofpack in the U.S. and/or other countries. Wolfpack is a Ubisoft Entertainment company.
Shadowbane - Reactivate and Join the Oblivion Beta Test
http://mpogd.com/news/?ID=1380
November 22, 2004
Shadowbane - Reactivate and Join the Oblivion Beta Test
Starting Monday, November 22nd, any Shadowbane Accounts that are reactivated will be added to the Throne of Oblivion Beta Test every Monday, Wednesday, and Friday. This will occur until the Throne of Oblivion launches on December 7th. If an account is reactivated over or prior to this weekend, that account will have access to the Beta on Monday, November 22nd. If reactivated on Tuesday, the account will have access to the normal game servers immediately but not to the Oblivion Beta Test until Wednesday. The Throne of Oblivion Beta Server is using a rapid advancement system, allowing testers to progress through character development quickly and help test the new Races, Classes, and Game Systems more thoroughly. To learn how to access the Beta Server with a valid account, simply visit the official community website (http://chronicle.ubi.com/) and read the Open Beta Announcement.
November 22, 2004
Shadowbane - Reactivate and Join the Oblivion Beta Test
Starting Monday, November 22nd, any Shadowbane Accounts that are reactivated will be added to the Throne of Oblivion Beta Test every Monday, Wednesday, and Friday. This will occur until the Throne of Oblivion launches on December 7th. If an account is reactivated over or prior to this weekend, that account will have access to the Beta on Monday, November 22nd. If reactivated on Tuesday, the account will have access to the normal game servers immediately but not to the Oblivion Beta Test until Wednesday. The Throne of Oblivion Beta Server is using a rapid advancement system, allowing testers to progress through character development quickly and help test the new Races, Classes, and Game Systems more thoroughly. To learn how to access the Beta Server with a valid account, simply visit the official community website (http://chronicle.ubi.com/) and read the Open Beta Announcement.
Shadowbane - Open Beta for Oblivion Imminent
http://mpogd.com/news/?ID=1363
November 9, 2004
Shadowbane - Open Beta for Oblivion Imminent
Wolfpack, a Ubisoft Company, is proud to announce that the open beta for Shadowbane: Throne of Oblivion is about to begin. In preparation for the launch of the expansion on December 7th, 2004, we need your help for the final testing of the new Vampire Race, the new Necromancer and Nightstalker classes, the realm system, stress testing, and more. Late this week we will be opening up the testing phase to the entire subscriber-base of Shadowbane. For more information, please visit the official Shadowbane Community site at http://chronicle.ubi.com/
November 9, 2004
Shadowbane - Open Beta for Oblivion Imminent
Wolfpack, a Ubisoft Company, is proud to announce that the open beta for Shadowbane: Throne of Oblivion is about to begin. In preparation for the launch of the expansion on December 7th, 2004, we need your help for the final testing of the new Vampire Race, the new Necromancer and Nightstalker classes, the realm system, stress testing, and more. Late this week we will be opening up the testing phase to the entire subscriber-base of Shadowbane. For more information, please visit the official Shadowbane Community site at http://chronicle.ubi.com/
Galaxies Ablaze New Round
http://mpogd.com/news/?ID=1307
October 13, 2004
Galaxies Ablaze New Round
GALAXIES ABLAZE, the popular strategy and war game from OnlineWorlds is gearing up for a special round!!
GALAXIES ABLAZE is a 24 hour tick-based game. Create an alliance and conquer the universe, or build a Blitzkrieg Missle and make your enemy suffer.
This coming round will have wonders for EVERY solar system, unlimited alliance size, and increased income and population taxes for fast growth.
Signups began on October 12th.
As always, late starters are also welcome to come into the game at any time. Late starters will join established systems with experienced players and receive generous starting resources designed to get you into the game quickly.
October 13, 2004
Galaxies Ablaze New Round
GALAXIES ABLAZE, the popular strategy and war game from OnlineWorlds is gearing up for a special round!!
GALAXIES ABLAZE is a 24 hour tick-based game. Create an alliance and conquer the universe, or build a Blitzkrieg Missle and make your enemy suffer.
This coming round will have wonders for EVERY solar system, unlimited alliance size, and increased income and population taxes for fast growth.
Signups began on October 12th.
As always, late starters are also welcome to come into the game at any time. Late starters will join established systems with experienced players and receive generous starting resources designed to get you into the game quickly.
TDZK Round X In Full Swing
http://mpogd.com/news/?ID=1301
October 8, 2004
TDZK Round X In Full Swing
Submitted News from Pacstar:
TDZK round 2.4 has started. Round X is believed to become the best TDZK game round ever.
www.tdzk.net:
TDZK Round X has arrived, and it packs thrilling changes to pod and piracy penalties, as well as a tweak for sniv racial equipment.
On top of that we bring you the new and shiney shield drones and our completely overhauled item conceptas well as a far more convenient messaging system.
For a full list of the amazing changes click here .
Don't forget to check out our slick TDZK ROUND X merchandise.
For all of who don't know about TDZK:
The game is called "TDZK", which is short for "Taenaria, Derivia, Zallus, Kitara", which are the home planets of four of the seven selectable races in the game.
You might be thinking, "Ugh, browsers based game? Booooooring."
However, TDZK is not any average browser based game. Unlike most other games based in the browser setting, it's turn based, not tick. So you won't have to babysit your character 24/7 to make sure that you are not attacked. You gain turns, and then spend them
Another one of the main selling points of the game is the huge amount of career choices to choose from. You can choose to be a peaceful trader whose only goal is to gain experience and money. Or you can choose to get into a powerful warbird and either hunt these traders down or go after other warbirds. Or you can choose to be a pirate (yarr!), cruising through space and pirating both warbirds and traders. Other "careers" include searching for items in deep space, fighting NPCs to lessen the scourge threat in the galaxy, raid high levels stations to knock out players sleeping in them, repair other ships, scout distant systems to find nice targets, mine systems... and the list goes on.
And the best part of the game is definitely the "alliance" system in place. You can team up with a bunch of your friends and create a mighty force to fight other alliances. Or you can get started in one of the existing alliances and work your way up the ranks. Either way, you'll have a great time.
The admins of the game are very, very active, and the game is built upon player created ideas. If you have an idea that you think will make the game more fun... just post it in the forums! The admins are great at what they do, and pay attention to everything the playerbase has to say. The admins are very active in tracking down cheaters, and if you find something wrong, are very approachable.
The game itself has an active playerbase of around 2000 players, and these alliances have players of all ages and nationalities. I'm in an alliance with a bunch of germans, americans, austrailians, british, dutch, and maybe a canadian or two . No matter what you choose to do in this game, you will find a group of players who you can have a great time with.
The actual game is at:
http://www.tdzk.net/
The forums are at:
http://forums.tdzk.com/
October 8, 2004
TDZK Round X In Full Swing
Submitted News from Pacstar:
TDZK round 2.4 has started. Round X is believed to become the best TDZK game round ever.
www.tdzk.net:
TDZK Round X has arrived, and it packs thrilling changes to pod and piracy penalties, as well as a tweak for sniv racial equipment.
On top of that we bring you the new and shiney shield drones and our completely overhauled item conceptas well as a far more convenient messaging system.
For a full list of the amazing changes click here .
Don't forget to check out our slick TDZK ROUND X merchandise.
For all of who don't know about TDZK:
The game is called "TDZK", which is short for "Taenaria, Derivia, Zallus, Kitara", which are the home planets of four of the seven selectable races in the game.
You might be thinking, "Ugh, browsers based game? Booooooring."
However, TDZK is not any average browser based game. Unlike most other games based in the browser setting, it's turn based, not tick. So you won't have to babysit your character 24/7 to make sure that you are not attacked. You gain turns, and then spend them
Another one of the main selling points of the game is the huge amount of career choices to choose from. You can choose to be a peaceful trader whose only goal is to gain experience and money. Or you can choose to get into a powerful warbird and either hunt these traders down or go after other warbirds. Or you can choose to be a pirate (yarr!), cruising through space and pirating both warbirds and traders. Other "careers" include searching for items in deep space, fighting NPCs to lessen the scourge threat in the galaxy, raid high levels stations to knock out players sleeping in them, repair other ships, scout distant systems to find nice targets, mine systems... and the list goes on.
And the best part of the game is definitely the "alliance" system in place. You can team up with a bunch of your friends and create a mighty force to fight other alliances. Or you can get started in one of the existing alliances and work your way up the ranks. Either way, you'll have a great time.
The admins of the game are very, very active, and the game is built upon player created ideas. If you have an idea that you think will make the game more fun... just post it in the forums! The admins are great at what they do, and pay attention to everything the playerbase has to say. The admins are very active in tracking down cheaters, and if you find something wrong, are very approachable.
The game itself has an active playerbase of around 2000 players, and these alliances have players of all ages and nationalities. I'm in an alliance with a bunch of germans, americans, austrailians, british, dutch, and maybe a canadian or two . No matter what you choose to do in this game, you will find a group of players who you can have a great time with.
The actual game is at:
http://www.tdzk.net/
The forums are at:
http://forums.tdzk.com/
Shadowbane House of Commons @ Stratics
http://mpogd.com/news/?ID=1296
October 5, 2004
Shadowbane House of Commons @ Stratics
The Shadowbane Team will be participating in a house of commons hosted by Stratics. It will be at 3pm PDT / 6pm EDT on Thursday, October 7th, in the #StraticsHoC channel on Stratics IRC. This conference will be pertaining to Shadowbane's upcoming expansion pack entitled Throne of Oblivion. Chat participants will include Shadowbane Producer Frank "Kellion" Lucero, Creative Director Janus Anderson, Lead Design Damion "Ubiq" Schubert, Senior Designer Mike "Ramsie" Madden, Designer Sara "Lietgardis" Jensen, Senior World Builder Jason "Tangent" Durall, and Loremaster / World Builder Sam "Meridian" Johnson.
You can connect to one of Stratics's IRC servers through the use of your favorite IRC client, such as mIRC, ircle, xchat, or whichever you prefer. Connect to irc.stratics.com port 6668 or whichever server is closest to you:
irc.epaxsys.net port 6668, USA - Colorado
stratics.frws.com port 6668, USA - Colorado
irc.glowfish.de port 6668, EU - Germany
stratics.afraidyet.net 6668, USA - Atlanta
You may also connect through our handy Java link which may be found right here. You must have Java installed to use this which can be downloaded from the Java homepage.
October 5, 2004
Shadowbane House of Commons @ Stratics
The Shadowbane Team will be participating in a house of commons hosted by Stratics. It will be at 3pm PDT / 6pm EDT on Thursday, October 7th, in the #StraticsHoC channel on Stratics IRC. This conference will be pertaining to Shadowbane's upcoming expansion pack entitled Throne of Oblivion. Chat participants will include Shadowbane Producer Frank "Kellion" Lucero, Creative Director Janus Anderson, Lead Design Damion "Ubiq" Schubert, Senior Designer Mike "Ramsie" Madden, Designer Sara "Lietgardis" Jensen, Senior World Builder Jason "Tangent" Durall, and Loremaster / World Builder Sam "Meridian" Johnson.
You can connect to one of Stratics's IRC servers through the use of your favorite IRC client, such as mIRC, ircle, xchat, or whichever you prefer. Connect to irc.stratics.com port 6668 or whichever server is closest to you:
irc.epaxsys.net port 6668, USA - Colorado
stratics.frws.com port 6668, USA - Colorado
irc.glowfish.de port 6668, EU - Germany
stratics.afraidyet.net 6668, USA - Atlanta
You may also connect through our handy Java link which may be found right here. You must have Java installed to use this which can be downloaded from the Java homepage.
Shadowbane: Throne of Oblivion Exposed
http://mpogd.com/news/?ID=1289
September 27, 2004
Shadowbane: Throne of Oblivion Exposed
Ubisoft recently announced the second Expansion Pack for their flagship MMO Shadowbane. The Expansion, entitled Throne of Oblivion, spotlights the sudden appearance of its namesake, the dreadful island of Oblivion, where the Lich-Queen Ithriana marshals the unholy legions of the Void. Strange sorceries somehow managed to "reflect" the island across the scattered fragments of Aerynth, appearing everywhere as a foreboding deaths-head of malice. The Expansion Pack includes a variety of new content such as the new Vampire Race to an extensive new system that allows Guilds to claim rulership over an entire realm, gaining power and prestige. To learn more, read on.
September 27, 2004
Shadowbane: Throne of Oblivion Exposed
Ubisoft recently announced the second Expansion Pack for their flagship MMO Shadowbane. The Expansion, entitled Throne of Oblivion, spotlights the sudden appearance of its namesake, the dreadful island of Oblivion, where the Lich-Queen Ithriana marshals the unholy legions of the Void. Strange sorceries somehow managed to "reflect" the island across the scattered fragments of Aerynth, appearing everywhere as a foreboding deaths-head of malice. The Expansion Pack includes a variety of new content such as the new Vampire Race to an extensive new system that allows Guilds to claim rulership over an entire realm, gaining power and prestige. To learn more, read on.
Shadowbane Race Restrictions Lifted
http://mpogd.com/news/?ID=1264
September 14, 2004
Shadowbane Race Restrictions Lifted
From the Shadowbane Newsletter:
Effective as of September 10, 2004, all of the Races in Shadowbane will be available to all subscribers, regardless of how long they have had their subscription. This means that the Aracoix, Centaur, and Minotaur Races that previously could not be accessed with new accounts will now be able to choose one of these Races from day one. Please note that the Aracoix, Centaur, and Minotaur Races will NOT be available to 15-Day Free Trial customers. Furthermore, this does not include the Nephilim that comes with the purchase of The Rise of Chaos Expansion Pack nor Races associated with future Expansions.
September 14, 2004
Shadowbane Race Restrictions Lifted
From the Shadowbane Newsletter:
Effective as of September 10, 2004, all of the Races in Shadowbane will be available to all subscribers, regardless of how long they have had their subscription. This means that the Aracoix, Centaur, and Minotaur Races that previously could not be accessed with new accounts will now be able to choose one of these Races from day one. Please note that the Aracoix, Centaur, and Minotaur Races will NOT be available to 15-Day Free Trial customers. Furthermore, this does not include the Nephilim that comes with the purchase of The Rise of Chaos Expansion Pack nor Races associated with future Expansions.
Shadowbane - Throne of Oblivion Announced
http://mpogd.com/news/?ID=1253
September 11, 2004
Shadowbane - Throne of Oblivion Announced
During the Austin Game Conference, Ubisoft announced the second Expansion Pack to their flagship MMO: Shadowbane. Below is the press release:
Extensive Expansion Pack Introduces New Vampire Race for Online Role-Playing Game
SAN FRANCISCO – September 9, 2004 – Ubisoft, one of the world’s top game publishers, announced today the Shadowbane: Throne of Oblivion™ expansion pack will be available at a manufacturer’s retail price of $19.99 on November 30. The expansion for the critically acclaimed massively multiplayer online (MMO) game Shadowbane® will feature an entirely new realm and rulership system that allows players to seize and vie for control of sections of the game world.
"Shadowbane: Throne of Oblivion brings guild warfare and city sieging to an exciting new level with a strategic end-game that is unprecedented in the genre of MMO games. ‘Build an Empire’ was one of the early rallying cries of Shadowbane and with this expansion, our players can do exactly that," said Frank Lucero, Shadowbane’s producer. “Shadowbane: Throne of Oblivion brings with it the new Vampire Race, new classes and disciplines, each with special powers and abilities designed to enrich PvP combat. Additionally, graphical improvements and extensive refinements to the existing siege system will enrich play and improve performance.â€
In addition to the new strategic systems, Shadowbane: Throne of Oblivion will feature extensive new player options centered around an invasion from the Lands of the Dead. Shadowbane: Throne of Oblivion marks the first time in an MMORPG that players can play Vampire characters. The Vampires’ clothing and armor will spotlight their supernatural power and allure and demonstrate the appeal of these creatures while exploring a new visual direction for Shadowbane. Their unique powers, strengths, and weakness will add new layers and tactics to the Shadowbane PvP landscape.
New classes, including the Nightstalker, Necromancer, and disciplines including Vampire bloodlines and four new siege disciplines will also debut in Shadowbane: Throne of Oblivion. Existing classes and disciplines will be undated to account for the arrival of the undead legions, and new weapons will add new dimensions to the existing power dynamic, forcing players to make new strategic decisions.
Shadowbane: Throne of Oblivion will also feature graphical enhancements, shown off to their fullest in new adventuring areas with all-new high-level content.
Shadowbane: Throne of Oblivion is pending rating by the ESRB and more information can be found on the official Shadowbane community Website, The Chronicle of Strife: chronicle.ubi.com.
Minimum PC System Requirements
Supported OS: Windows® 98SE/ME/2000/XP
Processor: Pentium® III 700 MHz or higher or equivalent
RAM: 128 MB RAM
Video Card: 32 MB TNT2 (or better) OpenGL-compliant graphics accelerator
DirectX® Version: DirectX 8.1 or higher
CD-ROM: 4x or faster
Hard Drive Space: 1 GB free hard drive space
Multiplay: 56K modem + Internet connection
Valid credit card
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack, a Ubisoft Company, is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on upcoming Wolfpack titles, please visit the company's World Wide Web site at www.wolfpackstudios.com.
About Ubisoft:
Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisoft has grown considerably, especially through its strong and diversified line-up. In addition to steadfastly continuing to partner with several high-profile companies, Ubisoft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 21 different countries including the United States, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge videogame titles to consumers around the world. Ubisoft generated a turnover of € 508 million for the 2003–2004 fiscal year, up 22.5% at a constant exchange rate over the previous fiscal year. To learn more, visit www.ubi.com.
© 2004 Ubi.com Inc. All Rights Reserved. Ubisoft, ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Shadowbane and Shadowbane: Throne of Oblivion are trademarks of Wofpack in the U.S. and/or other countries. Wolfpack is a Ubisoft Entertainment company.
September 11, 2004
Shadowbane - Throne of Oblivion Announced
During the Austin Game Conference, Ubisoft announced the second Expansion Pack to their flagship MMO: Shadowbane. Below is the press release:
Extensive Expansion Pack Introduces New Vampire Race for Online Role-Playing Game
SAN FRANCISCO – September 9, 2004 – Ubisoft, one of the world’s top game publishers, announced today the Shadowbane: Throne of Oblivion™ expansion pack will be available at a manufacturer’s retail price of $19.99 on November 30. The expansion for the critically acclaimed massively multiplayer online (MMO) game Shadowbane® will feature an entirely new realm and rulership system that allows players to seize and vie for control of sections of the game world.
"Shadowbane: Throne of Oblivion brings guild warfare and city sieging to an exciting new level with a strategic end-game that is unprecedented in the genre of MMO games. ‘Build an Empire’ was one of the early rallying cries of Shadowbane and with this expansion, our players can do exactly that," said Frank Lucero, Shadowbane’s producer. “Shadowbane: Throne of Oblivion brings with it the new Vampire Race, new classes and disciplines, each with special powers and abilities designed to enrich PvP combat. Additionally, graphical improvements and extensive refinements to the existing siege system will enrich play and improve performance.â€
In addition to the new strategic systems, Shadowbane: Throne of Oblivion will feature extensive new player options centered around an invasion from the Lands of the Dead. Shadowbane: Throne of Oblivion marks the first time in an MMORPG that players can play Vampire characters. The Vampires’ clothing and armor will spotlight their supernatural power and allure and demonstrate the appeal of these creatures while exploring a new visual direction for Shadowbane. Their unique powers, strengths, and weakness will add new layers and tactics to the Shadowbane PvP landscape.
New classes, including the Nightstalker, Necromancer, and disciplines including Vampire bloodlines and four new siege disciplines will also debut in Shadowbane: Throne of Oblivion. Existing classes and disciplines will be undated to account for the arrival of the undead legions, and new weapons will add new dimensions to the existing power dynamic, forcing players to make new strategic decisions.
Shadowbane: Throne of Oblivion will also feature graphical enhancements, shown off to their fullest in new adventuring areas with all-new high-level content.
Shadowbane: Throne of Oblivion is pending rating by the ESRB and more information can be found on the official Shadowbane community Website, The Chronicle of Strife: chronicle.ubi.com.
Minimum PC System Requirements
Supported OS: Windows® 98SE/ME/2000/XP
Processor: Pentium® III 700 MHz or higher or equivalent
RAM: 128 MB RAM
Video Card: 32 MB TNT2 (or better) OpenGL-compliant graphics accelerator
DirectX® Version: DirectX 8.1 or higher
CD-ROM: 4x or faster
Hard Drive Space: 1 GB free hard drive space
Multiplay: 56K modem + Internet connection
Valid credit card
About Wolfpack Studios, Inc.
Founded in early 1999, Wolfpack, a Ubisoft Company, is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on upcoming Wolfpack titles, please visit the company's World Wide Web site at www.wolfpackstudios.com.
About Ubisoft:
Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisoft has grown considerably, especially through its strong and diversified line-up. In addition to steadfastly continuing to partner with several high-profile companies, Ubisoft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 21 different countries including the United States, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge videogame titles to consumers around the world. Ubisoft generated a turnover of € 508 million for the 2003–2004 fiscal year, up 22.5% at a constant exchange rate over the previous fiscal year. To learn more, visit www.ubi.com.
© 2004 Ubi.com Inc. All Rights Reserved. Ubisoft, ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Shadowbane and Shadowbane: Throne of Oblivion are trademarks of Wofpack in the U.S. and/or other countries. Wolfpack is a Ubisoft Entertainment company.
Shadowbane Developer Interview: Janus Anderson
http://mpogd.com/news/?ID=1225
August 27, 2004
Shadowbane Developer Interview: Janus Anderson
Below is a copy of the interview with Janus Anderson, Wolfpack's new Creative Director. Wolfpack Studios is of course the developer of the PvP centered MMRPG Shadowbane.
Wolfpack has made some new additions to the team since last year. One of these new members is Janus Anderson, the new Creative Director of Wolfpack. Here is a short interview with the new Wolfpacker to give you a little insight into his character.
Q: What is your current position, duties, and responsibilities at Wolfpack? How long have you been with the Team?
Janus: I've recently been hired as the division's creative director, which primarily means that I will be overseeing the operations of the design department. I'll also be working closely with the producers and project leads in order to assure that any development here at Wolfpack meets the highest standards possible.
Q: How long have you been in the games industry? What is your professional background like?
Janus: I'm still a pretty young guy, but by industry standards I'm a 'grizzled old veteran' with over a decade of game development experience. I actually entered the game industry as a programmer/designer hybrid - back then, development teams were very small and everyone was much less specialized. On my very first 'professional' game (see Amulets & Armor), I created around half of the programming, half of the design, half of the sound effects, and all of the music! It's amazing to have watched the game industry mature from 'garage development' to the behemoth it is today.
After my first game was finished, I became involved as a programmer/designer on the first-generation graphical MMORPG The Realm for Sierra Online, which amazingly is still running. In '99, I began work on the first generation Middle-earth Online (which is still in development up at Turbine due to a *very* rocky history). My last position was as the lead designer of Electronic Arts' space MMORPG Earth & Beyond.
Q: What are your primary short-term objectives for Wolfpack right now? How about in the Long term?
Janus: Right now I'm focused on integrating myself with the Wolfpack team and learning the ins and outs of Shadowbane so I can provide quality input as to the direction Shadowbane should take in the future. That's about all I can say at the moment… ;)
Q: As a member of the gaming industry, it is safe to assume you play games. Do you tend to prefer console or PC games?
Janus: I'm mostly a PC gamer, but I definitely fire up my PS2 or Xbox when something good comes out. In general though, I prefer the depth that PC games offer.
Q: What kind of games do you find yourself playing mostly? Any particular genre?
Janus: I'm a huge fan of all games, even board, card, and table games, and I'm especially drawn to highly competitive games that demand lots of skill. My all-time favorite games would probably be: chess, poker, Street Fighter (2+), Magic the Gathering, and StarCraft.
Q: What game(s) are you playing currently?
Janus: I just finished Doom 3… awesome! In the recent past: City of Heroes, Dungeon Keeper 2 (an old favorite), Warcraft 3, Warlords Battlecry 3, Disciples 2, Etherlords 2, Railroad Tycoon 3, Sacred, and Beyond Divinity.
Q: Do you like to listen to music while gaming? If so, what kind?
Janus: Not usually, since I find that out-of-context music generally distracts me from immersion in my gaming experience.
Q: Anything in particular you'd like to let the Shadowbane Community know?
Janus: There have been some exciting developments here at Wolfpack… although I can't say exactly what at the moment; you can expect to hear great things in the near future!
Thank you for your time, Janus!
Thanks Ashen Temper
August 27, 2004
Shadowbane Developer Interview: Janus Anderson
Below is a copy of the interview with Janus Anderson, Wolfpack's new Creative Director. Wolfpack Studios is of course the developer of the PvP centered MMRPG Shadowbane.
Wolfpack has made some new additions to the team since last year. One of these new members is Janus Anderson, the new Creative Director of Wolfpack. Here is a short interview with the new Wolfpacker to give you a little insight into his character.
Q: What is your current position, duties, and responsibilities at Wolfpack? How long have you been with the Team?
Janus: I've recently been hired as the division's creative director, which primarily means that I will be overseeing the operations of the design department. I'll also be working closely with the producers and project leads in order to assure that any development here at Wolfpack meets the highest standards possible.
Q: How long have you been in the games industry? What is your professional background like?
Janus: I'm still a pretty young guy, but by industry standards I'm a 'grizzled old veteran' with over a decade of game development experience. I actually entered the game industry as a programmer/designer hybrid - back then, development teams were very small and everyone was much less specialized. On my very first 'professional' game (see Amulets & Armor), I created around half of the programming, half of the design, half of the sound effects, and all of the music! It's amazing to have watched the game industry mature from 'garage development' to the behemoth it is today.
After my first game was finished, I became involved as a programmer/designer on the first-generation graphical MMORPG The Realm for Sierra Online, which amazingly is still running. In '99, I began work on the first generation Middle-earth Online (which is still in development up at Turbine due to a *very* rocky history). My last position was as the lead designer of Electronic Arts' space MMORPG Earth & Beyond.
Q: What are your primary short-term objectives for Wolfpack right now? How about in the Long term?
Janus: Right now I'm focused on integrating myself with the Wolfpack team and learning the ins and outs of Shadowbane so I can provide quality input as to the direction Shadowbane should take in the future. That's about all I can say at the moment… ;)
Q: As a member of the gaming industry, it is safe to assume you play games. Do you tend to prefer console or PC games?
Janus: I'm mostly a PC gamer, but I definitely fire up my PS2 or Xbox when something good comes out. In general though, I prefer the depth that PC games offer.
Q: What kind of games do you find yourself playing mostly? Any particular genre?
Janus: I'm a huge fan of all games, even board, card, and table games, and I'm especially drawn to highly competitive games that demand lots of skill. My all-time favorite games would probably be: chess, poker, Street Fighter (2+), Magic the Gathering, and StarCraft.
Q: What game(s) are you playing currently?
Janus: I just finished Doom 3… awesome! In the recent past: City of Heroes, Dungeon Keeper 2 (an old favorite), Warcraft 3, Warlords Battlecry 3, Disciples 2, Etherlords 2, Railroad Tycoon 3, Sacred, and Beyond Divinity.
Q: Do you like to listen to music while gaming? If so, what kind?
Janus: Not usually, since I find that out-of-context music generally distracts me from immersion in my gaming experience.
Q: Anything in particular you'd like to let the Shadowbane Community know?
Janus: There have been some exciting developments here at Wolfpack… although I can't say exactly what at the moment; you can expect to hear great things in the near future!
Thank you for your time, Janus!
Thanks Ashen Temper
Galaxies Ablaze
http://mpogd.com/news/?ID=1123
June 18, 2004
Galaxies Ablaze Round 13
GALAXIES ABLAZE, the original game launched by Online Worlds, begins its thirteenth round of open play on June 21st! Round 13 features NEW PERSONALITIES and NEW OPTIONS, as well as better Shields and other protections! This massively multiplayer online strategy and war game was launched just over a year ago and is already massively successful!
GALAXIES ABLAZE is a futuristic game of stealing resources from other players. It features a structured alliance system, a strong sense of community, and requires a unique blend of individual strategy with teamwork for success.
GALAXIES ABLAZE combines building your Planet, training military, researching advanced features including a large variety of missiles and military troop types, and making attacks on other planets to advance your position and that of your System and Alliance. A large variety of Planet Types, Ruler Personalities, and Military make for excellent strategy options!
GALAXIES ABLAZE is free to play and requires no download. It is a text game played through any web browser and runs 24/7, so players can log in and take their actions whenever they wish. Premium accounts (US $5) are available for those who prefer not to see advertising, but are not necessary for successful enjoyment of the game. A thorough Game Help Manual makes getting started very easy.
Sign up at -- www.galaxiesablaze.com -- and DOMINATE THE GALAXY!
June 18, 2004
Galaxies Ablaze Round 13
GALAXIES ABLAZE, the original game launched by Online Worlds, begins its thirteenth round of open play on June 21st! Round 13 features NEW PERSONALITIES and NEW OPTIONS, as well as better Shields and other protections! This massively multiplayer online strategy and war game was launched just over a year ago and is already massively successful!
GALAXIES ABLAZE is a futuristic game of stealing resources from other players. It features a structured alliance system, a strong sense of community, and requires a unique blend of individual strategy with teamwork for success.
GALAXIES ABLAZE combines building your Planet, training military, researching advanced features including a large variety of missiles and military troop types, and making attacks on other planets to advance your position and that of your System and Alliance. A large variety of Planet Types, Ruler Personalities, and Military make for excellent strategy options!
GALAXIES ABLAZE is free to play and requires no download. It is a text game played through any web browser and runs 24/7, so players can log in and take their actions whenever they wish. Premium accounts (US $5) are available for those who prefer not to see advertising, but are not necessary for successful enjoyment of the game. A thorough Game Help Manual makes getting started very easy.
Sign up at -- www.galaxiesablaze.com -- and DOMINATE THE GALAXY!
Earth: 2025 New Rounds
http://mpogd.com/news/?ID=1142
June 30, 2004
Earth: 2025 New Rounds
Four separate servers of Earth: 2025 restart on Thursday -Primary, Tournament, Limited, and Free For All. Each offers a unique playing environment of one of the world's largest and longest running free webgame - online since 1996. Players can join for free at http://games.swirve.com/earth. Earth: 2025 is brought to you by the same people that created Utopia.
June 30, 2004
Earth: 2025 New Rounds
Four separate servers of Earth: 2025 restart on Thursday -Primary, Tournament, Limited, and Free For All. Each offers a unique playing environment of one of the world's largest and longest running free webgame - online since 1996. Players can join for free at http://games.swirve.com/earth. Earth: 2025 is brought to you by the same people that created Utopia.
Galaxies Ablaze Round 12
http://mpogd.com/news/?ID=1070
May 1, 2004
Galaxies Ablaze Round 12
Galaxies Ablaze, a browser based outer space strategy and war game is just starting Round 12. Sign up now and join a large community of dedicated players in a heroic battle to rule the lawless Universe!
May 1, 2004
Galaxies Ablaze Round 12
Galaxies Ablaze, a browser based outer space strategy and war game is just starting Round 12. Sign up now and join a large community of dedicated players in a heroic battle to rule the lawless Universe!
Earth: 2025 Launches Free For All Game
http://mpogd.com/news/?ID=1080
May 12, 2004
Earth: 2025 Launches Free For All Game
Earth: 2025 has launched a new 5th gaming server, allowing people to participate in a game controlling up to 15 countries each. Game starts on May 13th. Join at:
http://games.swirve.com/earth
Earth: 2025 is the first and one of the largest of the browser based games and has been online since late 1996.
May 12, 2004
Earth: 2025 Launches Free For All Game
Earth: 2025 has launched a new 5th gaming server, allowing people to participate in a game controlling up to 15 countries each. Game starts on May 13th. Join at:
http://games.swirve.com/earth
Earth: 2025 is the first and one of the largest of the browser based games and has been online since late 1996.
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