http://mpogd.com/news/?ID=729
July 1, 2003
Purge Patch
FOR IMMEDIATE RELEASE
PURGE 1.4.6 JUNE PATCH
June 30, 2003 - The Purge 1.4.6 June Update has been finally released. Better late than never. The main feature of this patch is a new map, Cargo Depot. This update also adds new player request changes from the Purge forums, new GM powers, and tweaks to the Proteus map. The next monthly update is currently scheduled for July 20th.
[Purge 1.4.6]
Technology
- Doubled network buffer queue.
- Fixed rare bug that caused regeneration timing desync with the server.
Server
- 9 new GM commands added: respawnorder, respawnchosen, respawnall, order++, order--, chosen++, chosen--, all++, all--.
DETAILS
- Players with high Energy no longer need to wait a "full cycle" when their Energy Bar is almost full. They will only wait the fraction of time needed to regenerate the remaining Energy. Gameplay
- Players with atleast a 50% kill ratio are no longer kicked for 10 suicides when LamerGuard is on.
Maps
- New Cargo Depot Map.
- Proteus has improved lighting and new balance tweaks including an additional route to go upstairs and a cage added to the ramp.
[Purge Retail Patch Page]
http://www.purgeonline.net/download_retail.shtml
ABOUT PURGE
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Tri Synergy Inc was the publisher for Purge. http://www.purgeonline.net
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