Tuesday, October 8, 2013

Internet Archive: Godsmack's MPOGD Review of TEQ

From:  http://web.archive.org/web/20010305150047/http://www.mpogd.com/reviews/TEQ_rs1.asp :




TEQ
Review by: Godsmack


Reviewers Rating:      5 Stars
TEQ is a totally FREE online strategy war game. This is a must play for those out there who love strategy games. TEQ is turn based.. 1 turn every 15-25 minutes depending on which server you play in. There are two servers... on is the Indy Server also known as the "Fight Server" The concept is very simple.. u create an account.. user name.. password ect.. then pick a country name :) Now your ready to fight.. fight server is a free for all.. each player fights for the top. There is NO TEAM PLAY in this server. Each turn comes every 15 minutes.. your goal is to pick a strat and make it to the top.

Then there is the Team server.. this where u join a team of up 10 players and cooperate and try to make it to the top... scores are based on Networth unlike in fight where they are based on points (attacking) So your goal is to build your military up, attack for land.. build on that land, buy military, sell stuff on the Public Market and discover technologies.. ext.. This is an awsome game.. it also has a public message board with TONS of friendly players willing to teach you how to play. If your looking to prove yourself as a great player and love to discuss stuff with other players then this is the game for you. Its very simple to learn and play.. you wont regret it so check it out!!! www.playteq.com





Internet Archive: SaMi's MPOGD Review of TEQ

From:  http://web.archive.org/web/20010305145829/http://www.mpogd.com/reviews/TEQ_rs.asp :



TEQ
Review by:


Reviewers Rating:     4 Stars
TEQ is a turn-based strategy game, and is the best in its class. I began playing 6 Months, This games is very fun to play and can be easily though, like i trin about 3-4 Newbies a Week and they all turn out good, it hasn't received the attention it desives and the TEQ Admin and Players agree..... It would be 100Times better only if we had more players! So please just give it a try for a few resets of so!

The game resets ever month because the top players can get to enourmus NetWorths and this way it gives newer players a chance:)

Link i said....Playing is a Sinch. There are many ways to learn the tricks of the trade, and it's impossible to develop a perfect strategy, but i know guys who have comevery close to getting one.

To learn, you can either Surf the message boards, Visit the famous XGN were you can find strategy and tips, chat with our players community, or you can join Teaching TEQ for Newbies(TNT), they can show ya how its done, and receive more one-to-one training via ICQ, MSN, AIM.

SaMi
Player since January of 2000

Internet Archive: List of TEQ MPOGD Reader Reviews

From:  http://web.archive.org/web/20010224045006/http://www.mpogd.com/reviews/TEQ_review.asp :



Official Review: 
No official review available. 


Reader Reviews: 
Read this Review - [June 26, 2000]
"This is a must play for those out there who love strategy games. TEQ is turn based.. 1 turn every 15-25 minutes depending on which server you play in. There are two servers..."

Read this Review - [June 12, 2000]
"TEQ is a turn-based strategy game, and is the best in its class. I began playing 6 Months, This games is very fun to play and can be easily though, like i trin about 3-4 Newbies a Week and they all turn out good, it hasn't received the attention it desives and the TEQ Admin and Players agree....." 




If you would like to submit a review of this game, or any other game we have listed, please do so using our Submit Review Form. If you have trouble with that form, you can always email Chris Krueger your review, and it should be posted if found to be adequate.

Tuesday, October 1, 2013

TDZK to Take One Year Break

http://www.mpogd.com/news/?ID=2622



April 30, 2007
TDZK to Take One Year Break

Announcement from the TDZK admins on the forums

So long and thanks for all the fish!

Hello everyone. Most of you have noticed that the last few weeks have seen fewer and fewer updates to TDZK, and that the administration team hasn't been around nearly as much as we used to be. I'd like to briefly outline a bit of TDZK's history, where we're at now, and where we're going.

TDZK's been around for over five years now. Aelanna had the original idea for the game, and I came on board three weeks later after seeing the initial prototype. We had a lot of fun creating the first version of TDZK, and after a few months Squee joined up as well. It was a fun hobby, to make a game people enjoyed playing.

TDZK 1.0 went well, but as the player base grew, we reached the limits of the game engine. We were all beginning programmers back then, and the design just didn't hold up well once we passed a certain point.

We then created the TDZK 2.x series, also known as the Genesis engine. While still using PHP for the front end technology, we rewrote almost all of the game, adding new features as we went, and making it far more stable and robust. It worked fairly well, but again we started running into issues with the design of the game that couldn't really be solved with the current technologies. Double-kills and all sorts of other timing errors really aren't possible to prevent using PHP. We also hoped to take the game to the next level, adding in even more features and redefining the TDZK experience.

We started planning for the Nomad engine, what the game currently uses. Nomad was supposed to be far greater than anything we'd previously done, with smart NPCs, engaging quests, real-time updates to sector status, and a host of other things. Some of these features are partially there. NPCs are in, and somewhat smart, and there's a lot of cool new features that the 2.x series never had. Over the last five years we've had real-world programming experience and and worlds better than we were at the start, and TDZK's engine is now very state of the art, or will be once we finish getting the remaining bugs out of it.

However, the 3.x series has had a lot of problems of it's own. From it's delayed start (and the hastily thrown together 2.8 round) until now, it's been plagued by all manner of bugs, imbalances, and a lot of other problems. A lot of this was poor planning on the part of the admins, but what's done is done, and we're trying to make the best of where we are now.

This brings us to the present. Activity in the game is low, and so is enthusiasm. We're not retaining new players very well, partially due to lingering problems, and partially due to the low morale of the community. In short, things are not good. We've tried patching it in-place, but some things are hard to correct mid-round, and our time is limited.

The situation for the admins has changed since we started. Five years ago when we started TDZK, it was a hobby. We were in high school at the time, and had greatly fewer responsibilities. Now we're out in the real world, studying at universities and holding down jobs that pay the bills. We have never made any profit on the game, and the only reason it's even survived this long has been from the generous donations and ad buys from the players. Five years ago, the time investment without any profit didn't matter much; it was a hobby. Now it does. We're at the point where we really can't justify putting in much time on TDZK when we consider all the other demands on us.

Additionally, morale among the admin team has been sinking as well. Aelanna has stayed away from the majority of the playerbase for months, due to the constant abuse. Squee has lost a lot of interest, and most of you know he hasn't been around much at all for the last few months either. Recently, I've been losing motivation too. It seems that no matter what we do, no one is satisfied, something is always breaking, and the stress of keeping this game together in it's current state simply isn't worth it anymore. This should not be interpreted as an attack on any individual player...it's simply how I feel. There have been a few people who've been supportive, and those I thank for their efforts and not giving up. I particularly thank the testers and volunteer staff that's helped us over the years, as well as many other individuals. But by and large...it's time for a break.

In consideration of all of the above...

At the end of the current round (May 19th), TDZK will close down. We'll be recalling the servers from the current hosting provider as well, so when it turns off, that means everything, at least for a while. We might bring the forums back after we get the machines and can reconfigure them.

We do still think that TDZK has some potential. We've invested a lot of time into this, and don't mean for this to be the final end. However, given the current state of things, we feel that this is a better route than trying to muddle along as we have been. It will give us a much-needed break, and this way, when we reopen it will be with a fully finished, polished game.

Our plans are to reopen sometime first quarter 2008. That will shift as needed...while we hope to have everything complete by then, "It will be done when it's done" as they say over in Duke Nukem land.

When TDZK does reopen, it will have missions, all the factions, and a much improved AI from the current one. The interface is getting a much needed overhaul that will greatly boost it's usability, and some real-time elements will be included as well. In short, it will hopefully be everything we were dreaming of when we originally planned for Nomad.

Enjoy the rest of the round. We'll probably fix a few more bugs as we go, but don't expect much in the way of major changes. We thank everyone for the support you've given us, and hope to see a few of you back when we reopen.

Shadowbane Offering Free Accounts

http://mpogd.com/news/?ID=1954



March 16, 2006
Shadowbane Offering Free Accounts

Shadowbane is now available to play completely free of charge. All you have to do is create an Ubisoft account and download the client which is available on FilePlanet here (PC) or here (Mac). The Shadowbane website states that more details will be released soon and emphasizes "This is not a Free-Trial subscription and it will not run out in 15-days".



Monday, September 30, 2013

Earth: 2025 New Rounds

http://mpogd.com/news/?ID=1142




June 30, 2004
Earth: 2025 New Rounds

Four separate servers of Earth: 2025 restart on Thursday -Primary, Tournament, Limited, and Free For All. Each offers a unique playing environment of one of the world's largest and longest running free webgame - online since 1996. Players can join for free at http://games.swirve.com/earth. Earth: 2025 is brought to you by the same people that created Utopia.

Galaxies Ablaze Round 13

http://mpogd.com/news/?ID=1123


June 18, 2004
Galaxies Ablaze Round 13

GALAXIES ABLAZE, the original game launched by Online Worlds, begins its thirteenth round of open play on June 21st! Round 13 features NEW PERSONALITIES and NEW OPTIONS, as well as better Shields and other protections! This massively multiplayer online strategy and war game was launched just over a year ago and is already massively successful!

GALAXIES ABLAZE is a futuristic game of stealing resources from other players. It features a structured alliance system, a strong sense of community, and requires a unique blend of individual strategy with teamwork for success.

GALAXIES ABLAZE combines building your Planet, training military, researching advanced features including a large variety of missiles and military troop types, and making attacks on other planets to advance your position and that of your System and Alliance. A large variety of Planet Types, Ruler Personalities, and Military make for excellent strategy options!

GALAXIES ABLAZE is free to play and requires no download. It is a text game played through any web browser and runs 24/7, so players can log in and take their actions whenever they wish. Premium accounts (US $5) are available for those who prefer not to see advertising, but are not necessary for successful enjoyment of the game. A thorough Game Help Manual makes getting started very easy.

Sign up at -- www.galaxiesablaze.com  -- and DOMINATE THE GALAXY!

Earth: 2025 Launches Free For All Game

http://mpogd.com/news/?ID=1080



May 12, 2004
Earth: 2025 Launches Free For All Game

Earth: 2025 has launched a new 5th gaming server, allowing people to participate in a game controlling up to 15 countries each. Game starts on May 13th. Join at:

http://games.swirve.com/earth

Earth: 2025 is the first and one of the largest of the browser based games and has been online since late 1996.

Galaxies Ablaze Round 12

http://mpogd.com/news/?ID=1070



May 1, 2004
Galaxies Ablaze Round 12

Galaxies Ablaze, a browser based outer space strategy and war game is just starting Round 12. Sign up now and join a large community of dedicated players in a heroic battle to rule the lawless Universe!

TDZK - Taenaria Derivia Zallus Kitara - Round IX

http://mpogd.com/news/?ID=1062



April 28, 2004
TDZK - Taenaria Derivia Zallus Kitara - Round IX

The ninth round of TDZK, using the new 2.3 codebase and settings, starts Saturday May 1st, at 10:00 AM server time. (Eastern Time, GMT-5)
Thanks Aelanna Cessara

TDZK Round XIV

http://mpogd.com/news/?ID=1048




April 18, 2004
TDZK Round XIV

Scheduled for launch on May 1st, the new round of Taenaria Derivia Zallus Kitara (also known as version 2.3)
will be starting soon. sign up today, and get a head start to learning the game, before the new round comes.

With new features, equipment, bug fixes, and all new items, round XIV is sure to be the best round yet.

Taenaria Derivia Zallus Kitara
Explore, Trade, Conquer
Thanks todd10000

Shadowbane First Expansion Pack Announced

http://mpogd.com/news/?ID=814


September 19, 2003
Shadowbane First Expansion Pack Announced

 

Ubisoft, one of the world's top game publishers, announced today the Shadowbane(tm): The Rise of Chaos expansion pack will be available at a manufacturer's retail price of $19.99 at launch. The expansion for Shadowbane, the critically acclaimed massively multiplayer online (MMO) game for the PC, will begin beta testing soon and will provide fans with an intense, hardcore experience continuing deeper into the realms of darkness. Pending the results of that beta test, Ubisoft expects to release the Shadowbane(tm): The Rise of Chaos this holiday season.

Shadowbane: The Rise of Chaos features new high-level content, and a new race, the Nephilim, a chaotic fusion of demon and man that has arisen from the forces of darkness. In addition, the expansion provides new character classes, disciplines, an additional character slot, two new macro zones, and enhanced environmental graphics. Shadowbane: The Rise of Chaos is being designed and developed by Wolfpack Studios, based in Austin, Texas, and is operated and supported by Ubisoft's online gaming division ubi.com(tm), among the top five gaming portals in the world.

"Shadowbane: The Rise of Chaos once again raises the bar for intensity and strategic action in the MMORPG genre," said Jason Rubinstein, general manager of ubi.com. "Wolfpack listened to the Shadowbane community and incorporated many of their wishes into the game. The expansion pack provides players with a host of new features and unlocks new dangerous zones, including ruins and volcanic wastelands, which take Shadowbane to the next level."

"The Shadowbane community (chronicle.ubi.com) is the most active and vibrant gaming site within the ubi.com portal and serves up to ten million page views on any given month," said Chris Mancil, lead community manager for Shadowbane. "The expansion pack will be well received by Shadowbane fans because of its balance of new areas, content, and storyline."

Shadowbane: The Rise of Chaos, set in a dark fantasy world burning with strife and unrest, will continue to expand the MMO genre into new uncharted territory. Its success and large fan following have been pinned to the game's ability to combine immersive role-playing with deep strategic elements such as city management, army creation, siege warfare, and economic development. Shadowbane is rated "T" for Teen by the ESRB and more information can be found on Shadowbane.com and on the official community site, The Chronicle of Strife: chronicle.ubi.com.

Shadowbane: The Rise of Chaos features:

New playable race, the Nephilim half-demons with bat-like wings, horns and the ability to mask their infernal nature.
More than 30 adventure areas for players to explore, engage, and challenge those who dare enter:
Ruins, volcanic wastes, demons of all description, and corrupted natural creatures.
New classes include the Doomsayer and the Sentinel:
The Doomsayer: A priest of Chaos whose power comes from the worship of the Dark Lords. They are able to use their powers of Chaos to inflict harm and weaken opponents. Doomsayers also posses a good repertoire of heals, debuffs, and pet spells.
The Sentinel: Stout, holy warriors who devote their lives to holding Chaos at bay and cleansing the world of its presence. Their powers are a hybrid of the Crusader and the Templar - with anti-chaos powers such as dispells, debuffs, and demon-only blasts.
New Disciplines include the Darksworn and the Conjurer:
The Darksworn: Underlings dedicated to the service of the Dark Lords, who are given in turn a battery of infernal powers.
The Conjurer: Pet discipline used to summon Chaotic entities. These creatures are pet versions adapted from the new monster content added with the expansion pack.
Current players who purchase the expansion pack are immediately granted a sixth character slot to use at their discretion.
Graphical enhancements include new environmental effects which will add to the overall ambiance.
Minimum PC System Requirements
Supported OS: Windows® 98SE/ME/2000/XP
Processor: Pentium® III 700 MHz or higher or equivalent
RAM: 128 MB RAM
Video Card: 32 MB TNT2 (or better) OpenGL-compliant graphics accelerator
DirectX® Version: DirectX 8.1 or higher
CD-ROM: 4x or faster
Hard Drive Space: 1 GB free hard drive space
Multiplay: 56K modem + Internet connection
Valid credit card

About Wolfpack Studios, Inc.

Founded in early 1999, Wolfpack Studios, Inc. is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack Studios develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studios' upcoming titles, please visit the company's World Wide Web site at www.wolfpackstudios.com.

About Ubisoft

Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisoft's strong and diversified lineup has grown considerably, as has Ubisoft itself. As well as steadfastly continuing to partner with several high-profile companies, Ubisoft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 22 different countries including the United States, Brazil, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge video game titles to consumers around the world. Ubisoft generated a turnover of 453 million euros for the 2002/2003 fiscal year, up 23% over the previous fiscal year. To learn more, visit www.ubi.com

©2003 Wolfpack Studios, Inc. All Rights Reserved. Ubisoft, ubi.com, and Ubisoft logo are trademarks of Ubisoft in the U.S. and/or other countries. Shadowbane is a trademark of Wolfpack Studios, Inc., under license to Ubisoft.

Shadowbane: Free for 10 Days

http://mpogd.com/news/?ID=774



August 9, 2003
Shadowbane: Free for 10 Days

Ubi Soft Entertainment Press Release

SAN FRANCISCO - August 8, 2003 - Ubi Soft Entertainment, one of the world's top game publishers, announced today a free trial offer to experience Shadowbane for 10 days. Players who have yet to experience the intense online role-playing of Shadowbane can now spend 10 days exploring the massive landscape of this critically acclaimed massively-multiplayer online (MMO) game on either PC or Macintosh.

Set in a dark fantasy world burning with strife and unrest, Shadowbane takes the MMO genre to new heights by offering gamers an unparalleled challenge combining immersive role-playing with deep strategic elements such as city management, army creation, siege warfare and economic development. Shadowbane is also the first MMO to offer a Dynamic World Model, in which actions and decisions permanently change the history, politics and landscape of the game.

Computer Gaming World gave Shadowbane four out of five stars and added, "Shadowbane will change the way you think of massively multiplayer online games. It (Shadowbane) has jolted much needed new life into the massively multiplayer genre." Wired added, "Shadowbane redefines the massively multiplayer online role-playing genre."

"We're thrilled to offer the Shadowbane free trial to gamers who have yet to experience the unique world of Shadowbane," said Jason Rubinstein, general manager of ubi.com. "Shadowbane continues to offer a unique and immersive role-playing experience where they control all aspects of strategic city management, army creation, siege warfare and economic development."

Players can visit www.shadowbane.com/freetrial.html to download the software for the free trial. Existing subscribers can visit the official Shadowbane community site, The Chornicle of Strife, at www.chronicle.ubi.com, to find out more about how they can win free game time and more by referring their friends to the free trial program.

Minimum PC system requirements:

Pentium® III processor 700MHz or higher
128MB RAM
1 GB free hard drive space
Microsoft® Windows® 98SE/ME/2000/XP
CD-ROM drive
56 Kbps modem + internet connection
32MB TNT2 (or better) OpenGL-compliant graphics accelerator
DirectX® 8.1 or higher
Valid credit card
Minimum Macintosh system requirements:

G3 350MHz or higher
128MB RAM
1 GB free hard drive space
OS X version 10.2 or higher
CD-ROM drive
56 Kbps modem + internet connection
ATI Rage 128 32MB
Valid credit card

--------------------------------------------------------------------------------

About Wolfpack Studios, Inc.

Founded in early 1999, Wolfpack Studios, Inc. is dedicated to servicing the Internet gaming marketplace. Focused on pushing the boundaries of Internet technology, Wolfpack Studios develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studios' upcoming titles, please visit the company's World Wide Web site at www.wolfpackstudios.com.

About Ubi Soft Entertainment

Ubi Soft Entertainment is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubi Soft's strong and diversified line-up has grown considerably, as has Ubi Soft itself. As well as steadfastly continuing to partner with several high-profile companies, Ubi Soft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubi Soft is now present on every continent, both through offices in 22 different countries including the United States, Brazil, Morocco, Germany and China and through sales of products in over 50 countries.

The group is dedicated to delivering high-quality, cutting-edge video game titles to consumers around the world. To learn more, visit www.ubi.com.

©2003 Ubi Soft, Inc. All rights reserved. Ubi Soft Entertainment and the Ubi Soft logo are registered trademarks of Ubi Soft, Inc. Shadowbane is a trademark of Wolfpack Studios, Inc., under license to Ubi Soft Entertainment. All other trademarks are the property of their respective owners.

Purge Patch

http://mpogd.com/news/?ID=729



July 1, 2003
Purge Patch

FOR IMMEDIATE RELEASE

PURGE 1.4.6 JUNE PATCH

June 30, 2003 - The Purge 1.4.6 June Update has been finally released. Better late than never. The main feature of this patch is a new map, Cargo Depot. This update also adds new player request changes from the Purge forums, new GM powers, and tweaks to the Proteus map. The next monthly update is currently scheduled for July 20th.

[Purge 1.4.6]

Technology
 - Doubled network buffer queue.
 - Fixed rare bug that caused regeneration timing desync with the server.

Server
 - 9 new GM commands added: respawnorder, respawnchosen, respawnall, order++, order--, chosen++, chosen--, all++, all--.

DETAILS
 - Players with high Energy no longer need to wait a "full cycle" when their Energy Bar is almost full. They will only wait the fraction of time needed to regenerate the remaining Energy. Gameplay
 - Players with atleast a 50% kill ratio are no longer kicked for 10 suicides when LamerGuard is on.

Maps
 - New Cargo Depot Map.
 - Proteus has improved lighting and new balance tweaks including an additional route to go upstairs and a cage added to the ramp.

[Purge Retail Patch Page]
 http://www.purgeonline.net/download_retail.shtml

ABOUT PURGE
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Tri Synergy Inc was the publisher for Purge. http://www.purgeonline.net

TDZK Version 2.1 on the Way

http://mpogd.com/news/?ID=708



June 16, 2003
TDZK Version 2.1 on the Way

Submitted by Todd10000:

TDZK Version 2.1 will be released very shortly.

Taking the time to tell you all about TDZK's new features would take too long, so ill give you a brief summary. Some of the new aspects of the game include new weapons, new races stats, and a more combat, less trade related system, giving people what they want, killing killing, and more killing. Using new equipment and ships, you don't just get handed a bog standard ship like in other space trading games. if your intelligent enough, you can design an excellent ship to beat out other hunters, using something completely unique to tdzk, Custom upgrade system.

So come at the start of the new round, beginning Tuesday 17th, you can be on a level playing field with everyone else. so come, be all you can be,
Join TDZK.

Purge Demo Released

http://mpogd.com/news/?ID=573



March 21, 2003
Purge Demo Released

From the creators of Future versus Fantasy (FvF), Freeform Interactive LLC comes the Purge Demo. Purge is an online-only, hybrid FPS/RPG using highly modified Lithtech Talon Engine technology. In a market of shooter clones, Purge is one of the most original and unique games released in the last few years. Purge allows players to build custom characters: choosing from 7 player attributes, 8 science-fiction and fantasy classes, 32 weapons, and 24 skills. Also, Purge has fully realized non-combat roles where players can succeed without ever directly fighting. The Purge Demo includes the map Riley's Gap and weights in at 77MB.

Purge Download

-----

ABOUT PURGE
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Purge will be published by Tri Synergy.
http://www.purgeonline.net

Purge Retail Screenshots

http://mpogd.com/news/?ID=571



March 19, 2003
Purge Retail Screenshots

Freeform Interactive has released 27 new screenshots illustrating the diverse weapons, classes, and levels in the recently "gone-gold" Purge. Screenshots include captures from all 15 maps and the 2 new classes: the Commando and Assassin. The Commando and Assassin will be introduced as part of the Purge demo, scheduled to be released Friday March 21.

http://www.purgeonline.net/screenshots.shtml

About Purge:
Purge is an online, hybrid Role-Playing-Game / First-Person-Shooter set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Purge is being developed by Freeform Interactive LLC and utilizes the Lithtech Talon Development System. Purge will be published by Tri Synergy.
http://www.purgeonline.net

MPOGD Purge Data

Purge Goes Gold

http://mpogd.com/news/?ID=565



March 15, 2003
Purge Goes Gold

After 6 months of closed beta testing and 2 months of open beta testing, Purge has finally gone gold. Purge is one of the very first, online FPS/RPG hybrids and is expected to hit the shelves by March 31st. A Purge demo will be released with all 8 classes and a different map than in the beta. You can preorder Purge now.

MPOGD Purge Data

Shadowbane gone gold

http://mpogd.com/news/?ID=547



March 6, 2003
Shadowbane gone gold

Ubi Soft Entertainment announced today that Shadowbane, the massively-multiplayer online (MMO) game has gone gold. Designed and developed by Wolfpack Studios, the game will be hosted and operated by ubi.com. Shadowbane will be available on US retail shelves on March 25.

TDZK v2.0 New Round

http://mpogd.com/news/?ID=523



February 18, 2003
TDZK v2.0 New Round

Submitted News:

TDZK begins a new round today! With an improved interface, new features, a new race, and adjusted gameplay, TDZK 2.0 promises to make this the most exciting round yet. Come join the thrilling experience that is TDZK!

Thanks Squee